Difference between revisions of "Overdose"

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The only cause of Overdose is to consume an excess amount of [[drugs]] in a short time period, before the body has the time to deal with it.  
 
The only cause of Overdose is to consume an excess amount of [[drugs]] in a short time period, before the body has the time to deal with it.  
  
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs like [[Penoxycyline]] increasing severity by 0.08-0.14 per dose.
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The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose.
 
==Stages==
 
==Stages==
 
There are four stages of Drug Overdose in RimWorld:<br>
 
There are four stages of Drug Overdose in RimWorld:<br>

Revision as of 04:28, 16 April 2017

The only cause of Overdose is to consume an excess amount of drugs in a short time period, before the body has the time to deal with it.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. Penoxycyline) increasing severity by 0.08-0.14 per dose.

Stages

There are four stages of Drug Overdose in RimWorld:

  • Hidden (severity: <0.50)
    • No effect, within tolerable levels of hard drug consumption
    • Doesn't show on the health tab of colonists
  • Minor (severity: 0.5—<0.75)
    • Reduces the affected pawn's consciousness by 50%
    • Frequent vomiting
      • Every 0.3 days (4.8h) on average
  • Major (severity: 0.75—0.99)
    • Pawn will lose consciousness (Consciousness max: 10%)
    • Chemical damage to the brain on average 2.5 days in this state
    • Death on average 3 days in this state
  • Fatal/Extreme (severity: 1)
    • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
    • Still shows up as 'Major' in health tab