Difference between revisions of "Mini-slugger turret"

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(type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 10 -> -; terrain affordance: Light -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;)
 
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{{Stub}}{{infobox main|building|
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{{Royalty}}{{infobox main|building|
|name = Mini-slugger turret
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| name = Mini-slugger turret
|image = TurretMechMini.png
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| image = TurretMechMini.png
|description = A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
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| description = A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
|type = Building
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| type = Building
|type2 = Mechanoid cluster
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| type2 = Mechanoid cluster
|placeable = false
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| placeable = false
|path cost = 50
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| path cost = 50
|passability = pass through only
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| passability = pass through only
|cover = 0.4
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| cover = 0.4
|size = 1 ˣ 1
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| size = 1 ˣ 1
|flammability = 0
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| mass base = 10
|hp = 100
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| flammability = 0
|beauty = -20
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| terrain affordance = Light
|destroyyield = {{Icon small|Steel slag chunk}} 1
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| hp = 100
}}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]]. It is equipped with a [[Mini-slugger]]. It has a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8.
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| beauty = -20
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| destroyyield = {{Icon small|Steel slag chunk}} 1
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}}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]].  
  
==Trivia==
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== Occurrence ==
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
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{{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc.}}
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== Summary ==
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{{See also|Mini-slugger}}
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Mini-slugger turrets are fittingly equipped with a [[Mini-slugger]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8. Like all turrets, mini-slugger turrets are unable to target any pawn that has one or more tiles of [[blind smoke]] between the turret and them.
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When damaged below 20% of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 3.9 tile radius around itself. See the [[Damage Type#Bomb|Damage Types]] page for a list of multipliers applied to this damage when applied to different targets.
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Like all mech cluster buildings, mini-slugger turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
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Mini-slugger turrets must be destroyed for the mech cluster to be defeated.
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== Analysis ==
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{{Stub|section=1|reason=Smoke tactics, breach axes}}
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Like all [[mech cluster]] turrets its is not possible to out-range a mini-slugger turret, however just like with pawn weapons accuracy decreases with distance, so standing at max range behind cover with a [[sniper rifle]] is a valid strategy for dealing with any mech cluster turret.
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Due to their medium damage and low armor penetration (approximately equal to a normal quality [[bolt-action rifle]]) single mini-slugger turrets are not much of a threat individually outside of scoring a lucky shot to a vital organ. Their presence can actually be an advantage if you don't care about what kind of loot you get: Due to their low HP its fairly trivial to knock them down below 50% of their HP which has a chance to trigger an explosion. If any of the light mechs the cluster has spawned are within the blast radius there is a fairly decent chance they will be downed instantly due to this, and if you were lucky enough for other mini-slugger turrets to be in the danger zone they will mostly likely explode as well, which has the potential to daisy-chain into into fairly wide spread devastation.
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== Graphs ==
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{| class="wikitable"
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|-
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! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range
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|-
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| {{Weapon Iterated DPS Chart|Mini-slugger|Normal|0.96}}
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|}
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{{nav|mechanoid|wide}}
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[[Category:Mechanoids]][[Category:Turret]]

Latest revision as of 10:02, 16 May 2023

Mini-slugger turret

Mini-slugger turret

A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.

Base Stats

Type
BuildingMechanoid cluster
Mass
10 kg
Beauty
-20
HP
100
Flammability
0%
Path Cost
50

Building

Size
1 × 1
Placeable
False
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Destroy yield
Steel slag chunk 1

A mini-slugger turret is a small turret that appears in mech clusters.

Occurrence[edit]

Summary[edit]

Mini-slugger turrets are fittingly equipped with a Mini-slugger. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8. Like all turrets, mini-slugger turrets are unable to target any pawn that has one or more tiles of blind smoke between the turret and them.

When damaged below 20% of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 3.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.

Like all mech cluster buildings, mini-slugger turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.

Mini-slugger turrets must be destroyed for the mech cluster to be defeated.

Analysis[edit]

Like all mech cluster turrets its is not possible to out-range a mini-slugger turret, however just like with pawn weapons accuracy decreases with distance, so standing at max range behind cover with a sniper rifle is a valid strategy for dealing with any mech cluster turret.

Due to their medium damage and low armor penetration (approximately equal to a normal quality bolt-action rifle) single mini-slugger turrets are not much of a threat individually outside of scoring a lucky shot to a vital organ. Their presence can actually be an advantage if you don't care about what kind of loot you get: Due to their low HP its fairly trivial to knock them down below 50% of their HP which has a chance to trigger an explosion. If any of the light mechs the cluster has spawned are within the blast radius there is a fairly decent chance they will be downed instantly due to this, and if you were lucky enough for other mini-slugger turrets to be in the danger zone they will mostly likely explode as well, which has the potential to daisy-chain into into fairly wide spread devastation.

Graphs[edit]

True DPS over Range