Difference between revisions of "Invisibility"
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(From RimWorld update 1.5 public changelog, Invisible pawns no longer block hostiles from pathing through them.) |
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| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
+ | | caster must be capable of violence = false | ||
}} | }} | ||
− | '''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration. |
== Acquisition == | == Acquisition == | ||
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<canTargetSelf>True</canTargetSelf> | <canTargetSelf>True</canTargetSelf> | ||
<canTargetAnimals>True</canTargetAnimals> | <canTargetAnimals>True</canTargetAnimals> | ||
+ | |||
+ | As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf. | ||
== Analysis == | == Analysis == | ||
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* '''Invisibility''' makes enemies unable to target your allies. | * '''Invisibility''' makes enemies unable to target your allies. | ||
** It is not broken on attacking making it a good choice for close-ranged attackers. | ** It is not broken on attacking making it a good choice for close-ranged attackers. | ||
− | *** | + | *** It does not work well with [[Defense_tactics#Melee_blocking|melee blocker]] strategy. Invisible pawns do not block hostiles from pathing through them. |
** Self-cast to allow your psycaster to safely get within range. | ** Self-cast to allow your psycaster to safely get within range. | ||
** Cast on snipers to aggro sieges or mech clusters. | ** Cast on snipers to aggro sieges or mech clusters. |
Latest revision as of 07:44, 25 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Invisibility
Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.
Base Stats
- Type
- Psycast
Ability
Invisibility is a level 5 psycast that renders it target invisible for a short duration.
Acquisition[edit]
There are two ways to acquire Invisibility:
- A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Invisibility is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>
As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.
Analysis[edit]
This section is suggested to be rewritten. Reason: 1) Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this. You can help the RimWorld Wiki by improving it. |
- Invisibility makes enemies unable to target your allies.
- It is not broken on attacking making it a good choice for close-ranged attackers.
- It does not work well with melee blocker strategy. Invisible pawns do not block hostiles from pathing through them.
- Self-cast to allow your psycaster to safely get within range.
- Cast on snipers to aggro sieges or mech clusters.
- Cast on wielders of doomsday rocket launchers and the like to give them time to fire.
- It is not broken on attacking making it a good choice for close-ranged attackers.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.