Difference between revisions of "Guest"

From RimWorld Wiki
Jump to navigation Jump to search
(still in progress.... but it will be great if someone can furnish my poor english.........)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
== Description ==
+
'''Guest''' are a friendly or neutral [[Human]] which is downed and rescued in an [[event]] or [[injury]].   
Guest are a friendly or neutral [[Human]] which is downed and rescued in an [[Event]] or [[injury]].   
 
  
In order to rescue a downed human, you need to have a vacant [[Sleeping spot]], [[bedrolls]], [[bed]] or [[Hospital bed]]. Once your pawns reached the downed person and taking back to the vacant sleeping place, he/she will be identify as guest.
+
In order to rescue a downed human, you need to have a vacant [[Sleeping spot]], [[bedroll]], [[bed]] or [[hospital bed]]. Once your pawns reached the downed person and taking back to the vacant sleeping place, he/she will be identify as guest.
  
If you select the option "Try to arrest" instead , the target person will be arrest as a [[prisoner]]
+
If you select the option "Try to arrest", the target will instead be arrested as a [[prisoner]].
  
Keep an eye on the health condition of downed person. Sometime downed person are hurt seriously and very close to death. It's better build a sleeping spot beside the downed person and treat the wound first, or the person will be a corpse before arrived your base.  
+
Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. It's better to build a sleeping spot beside the downed person and treat the wound first, or the person will be a corpse before arrival at base.  
  
===Escape pod===
+
==Escape pod==
  
[[Events#Transport_pod_crash|Transport pod crash]] land nearby. The occupant will be incapacitated. If the occupant is belong to friendly faction or a neutral refugee , you can rescued and treated as a guest or be captured as a prisoner.  
+
[[Events#Transport pod crash|A transport pod crashes]] nearby, ejecting its [[Downed|incapacitated]] occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.
  
You can only capture the occupant from hostile faction and cannot treat him as a guest.
+
Unaffiliated transport pod crash victims, or those from friendly factions, may choose to join your colony. If they will do so, they will do so as soon as they regain consciousness. If they recover from being downed, and they do not immediately join you, they are not going to do so voluntarily.
  
The guest will use any bed assigned for medical purpose. After recovery, the character will start moving and walk towards the edge of the map.  
+
The guest will use any bed assigned for medical purposes. After they are fully healthy, the character will stand up on their own start to walk towards the edge of the map. If they are healthy enough to walk, you can force them to leave earlier. Make sure none of your other beds are set to Medical, then uninstall or deconstruct the sleeping spot or bed they are using.
  
In order to become part of the colony, s/he can be captured as prisoner and then recruited.
+
In order to guarantee that the occupant joins (in the long term), they can be captured and then recruited; note that capturing people belonging to factions will anger them. Releasing a member of most factions and allowing them to leave the map will improve your relations with that faction. The exception is the pirate faction, which will always be hostile.
 +
 
 +
{{Biotech|No category}}
 +
At times, a transport pod will crash with a baby inside instead of the regular occupant and will always appear as a friendly faction/neutral refugee. You can choose to ignore it and let it starve to death, or adopt the baby by selecting it and click "Adopt". Rarely, the corpse of the baby's parent can also appear next to it, still in pristine condition.
  
 
[[File:Guest.png|400px]]
 
[[File:Guest.png|400px]]
  
=== Fallen visitor ===
+
== Fallen visitor ==
[[People#Traders|Visitors]] may fall down due to environmental events such as a [[Events#Heat_Wave|heatwave]], opening the opportunity to guest them as well. Stripping a visitor doesn't have a negative impact in foreign affairs. Once the guest recovers motion, s/he will start moving towards a map edge to return home. A message will pop-up saying: ''"Because (name) exited the map healthy, relations with (faction) have improved by 15.""''.
+
[[People#Traders|Visitors]] may collapse due to environmental events such as a [[Events#Heat Wave|heatwave]], opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: ''"Because (name) exited the map healthy, relations with (faction) have improved by 12.""''.
  
 
<gallery mode="nolines">
 
<gallery mode="nolines">

Latest revision as of 09:51, 31 October 2022

Guest are a friendly or neutral Human which is downed and rescued in an event or injury.

In order to rescue a downed human, you need to have a vacant Sleeping spot, bedroll, bed or hospital bed. Once your pawns reached the downed person and taking back to the vacant sleeping place, he/she will be identify as guest.

If you select the option "Try to arrest", the target will instead be arrested as a prisoner.

Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. It's better to build a sleeping spot beside the downed person and treat the wound first, or the person will be a corpse before arrival at base.

Escape pod[edit]

A transport pod crashes nearby, ejecting its incapacitated occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.

Unaffiliated transport pod crash victims, or those from friendly factions, may choose to join your colony. If they will do so, they will do so as soon as they regain consciousness. If they recover from being downed, and they do not immediately join you, they are not going to do so voluntarily.

The guest will use any bed assigned for medical purposes. After they are fully healthy, the character will stand up on their own start to walk towards the edge of the map. If they are healthy enough to walk, you can force them to leave earlier. Make sure none of your other beds are set to Medical, then uninstall or deconstruct the sleeping spot or bed they are using.

In order to guarantee that the occupant joins (in the long term), they can be captured and then recruited; note that capturing people belonging to factions will anger them. Releasing a member of most factions and allowing them to leave the map will improve your relations with that faction. The exception is the pirate faction, which will always be hostile.

At times, a transport pod will crash with a baby inside instead of the regular occupant and will always appear as a friendly faction/neutral refugee. You can choose to ignore it and let it starve to death, or adopt the baby by selecting it and click "Adopt". Rarely, the corpse of the baby's parent can also appear next to it, still in pristine condition.

Guest.png

Fallen visitor[edit]

Visitors may collapse due to environmental events such as a heatwave, opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: "Because (name) exited the map healthy, relations with (faction) have improved by 12."".