Difference between revisions of "Flu"

From RimWorld Wiki
Jump to navigation Jump to search
(Similar sort of changes that I made to Plague's page: re-written, new layout.)
m
Line 2: Line 2:
 
<noinclude>
 
<noinclude>
 
=Overview=
 
=Overview=
The flu is a [[disease]] in RimWorld that can be caught by your colonists. General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms. The disease occurs at 33.3% progress towards death.
+
The flu is a [[disease]] in RimWorld that can be caught by your colonists. General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms. The disease occurs at 33.3% progress towards death. The Flu is a somewhat easy disease to beat; requiring only a modest (healthy) doctor with ordinary, or even herbal medicine.
  
 
If left untreated, it will kill the affected colonist in around 4.018 days. <br>
 
If left untreated, it will kill the affected colonist in around 4.018 days. <br>

Revision as of 14:41, 22 December 2016


Overview

The flu is a disease in RimWorld that can be caught by your colonists. General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms. The disease occurs at 33.3% progress towards death. The Flu is a somewhat easy disease to beat; requiring only a modest (healthy) doctor with ordinary, or even herbal medicine.

If left untreated, it will kill the affected colonist in around 4.018 days.
It typically takes around 5.255 days to develop immunity to the Flu; assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and is below the age of 40.

Stages

Minor (Hidden) - Severity: 0 - 0.332

  • No effect on the affected colonist.
  • Buildup to the initial 33.3% disease head start that the flu has.

Minor - Severity: 0.333 - 0.665

  • -5% Consciousness
  • -5% Manipulation
  • -10% Breathing

Major - Severity: 0.666 - 0.832

  • Vomiting every 1.5 days (36 hours) on average
  • -10% Consciousness
  • -10% Manipulation
  • -15% Breathing

Extreme - Severity: 0.833 - 1

  • +5% Pain
  • Vomiting every 0.75 days (18 hours) on average
  • -15% Consciousness
  • -20% Manipulation
  • -20% Breathing
  • Death


Overcoming the Flu

As with any other disease; you'll want to make sure the affected colonists are rested at all times, well-fed, and administered medicine as soon as possible. You need at least 45% treatment quality to slow the Flu's progression down sufficiently so that it doesn't kill the victim.

The following combinations of doctoring skill and medicine types are capable of administering 45% treatment quality, but you'll generally want to aim for better than these - they are the bare minimum combinations required and may not always work if you're not on the ball with treatment, and due to the random nature of Alpha 16's medical system: