Difference between revisions of "Farskip"

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== Version history ==
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Added.
 +
* [[Version/1.2.2753|1.2.2753]] - Farskip now affects colony animals if not on the home map. Prevent Farskip when caravan is overweight.
 +
* [[Version/1.3.3074|1.3.3074]] - Fix: Farskip with [[Relic]]{{IdeologyIcon}} gives debuff from losing the relic.
 +
* [[Version/1.4.3555|1.4.3555]] - Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again.
  
 
{{Nav|psycasts|wide}}
 
{{Nav|psycasts|wide}}
 
[[Category: Psycasts]]
 
[[Category: Psycasts]]

Revision as of 08:53, 30 March 2024

Farskip

Farskip

Base Stats

Type
Psycast

Farskip is a level 5 psycast that drives pawns insane in its area of effect.

Acquisition

There are two ways to acquire Farskip:

  1. A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Farskip is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Farskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

Analysis

Version history

  • 1.2.2719 - Added.
  • 1.2.2753 - Farskip now affects colony animals if not on the home map. Prevent Farskip when caravan is overweight.
  • 1.3.3074 - Fix: Farskip with RelicContent added by the Ideology DLC gives debuff from losing the relic.
  • 1.4.3555 - Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again.