Difference between revisions of "Dye"
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== Analysis == | == Analysis == | ||
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− | Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. As it has no market value, it adds no [[raid points]], but also cannot be sold for silver, so stockpiling it not risky but also | + | Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. As it has no market value, it adds no [[raid points]], but also cannot be sold for silver, so stockpiling it is not risky but also uses up space. If painting a large section of a base, then larger fields may be necessary. |
− | Use of dye generally is of questionable mechanical utility, providing at most {{+|2}} mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties. | + | Use of dye generally is of questionable mechanical utility, providing at most {{+|2}} mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties. |
== Version history == | == Version history == |
Revision as of 02:33, 14 May 2023
Dye
Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.
Base Stats
- Type
- Resources – Plant matter
- Stack Limit
- 75
- Mass
- 0.3 kg
- HP
- 50
- Deterioration Rate
- 1
- Flammability
- 0%
- defName
- Dye
Dye comes from the tinctoria plant. It can be used to to paint walls and other buildings or dye apparel and hair at the styling station
Acquisition
Dye is is obtained by harvesting tinctoria plant. Each fully grown plant yields 1 before modifiers for Storyteller Harvest Yield and the harvesting pawn's Plant Harvest Yield. Note that by default, Storyteller Harvest Yield varies by difficulty.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanics - color preferences and ideo preferences (rough - can summarize and link to styling station), painting etc.. |
Color selection
The below table attempts to catalog all the colors available. However, note that a different selection of colors is available for paint/hair/apparel, that each selection is ordered very differently, and that only the colors available as paint are named in-game.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. As it has no market value, it adds no raid points, but also cannot be sold for silver, so stockpiling it is not risky but also uses up space. If painting a large section of a base, then larger fields may be necessary.
Use of dye generally is of questionable mechanical utility, providing at most +2 mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties.
Version history
- Ideology DLC release - Added
- 1.3.3067 - Now used for dying hair
- 1.3.3080 - Dye now deteriorates.
- 1.4.3523 - Moved from Ideology DLC to Core. Now used in the new painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.