Duster

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Revision as of 21:03, 29 November 2016 by XeoNovaDan (talk | contribs) (Potentially saving this section from redundancy with the new apparel parameters in the infobox. (duster has quite possibly officially become the test page for apparel, lol))
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Duster

Duster

"A long duster coat for blocking the sun and grit of the desert."

Base Stats

Type
Apparel
"Apparel Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Apparel

Apparel

Insulation - Cold
15 °C (27 °F)
Insulation - Heat
15 °C (27 °F)
Armor - Sharp
7%
Armor - Blunt
3%
Armor - Heat
7%

Summary

Overview & Obtaining

Dusters are currently one of two available hot-weather garments available in the game - the other being the cowboy hat. As Parkas are necessary to survive in very cold biomes; Dusters are necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are suspect to heat waves and the former can handily reach around - or even exceed 60 degrees Celsius at the peak of summer. Dusters can be purchased from traders, crafted, or stripped from Outlanders and Pirates.

Crafting

As a complicated garment, Dusters can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A duster requires 80 of any textile, and 367 seconds of work (22,000 ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.

Conclusion and Comparison

Dusters are overall superior to Jackets in the respect that Dusters have the same base cold insulation, but also covers more body parts (torso, neck, shoulders, arms and legs), and also offers blunt protection - at the slight cost of sharp protection (7% vs 8%). A duster made out of any wool provides cold insulation on par with that of a standard parka, along with heat insulation, less of a movement penalty, and no penalty to overall global work speed.

Insulation Information

The following table(s) will display how good a normal quality Duster is at insulating when made from various materials...

Keeps Warm
Minimum
Fabric Alpaca wool −450°C
Cloth −270°C
Devilstrand −300°C
Hyperweave −390°C
Megasloth wool −510°C
Muffalo wool −420°C
Synthread −330°C
Leather Bearskin −300°C
Birdskin −150°C
Bluefur −300°C
Camelhide −240°C
Chinchilla fur −450°C
Dog leather −210°C
Elephant leather −210°C
Foxfur −300°C
Heavy fur −450°C
Human leather −180°C
Lightleather −180°C
Lizardskin −180°C
Panthera fur −240°C
Patchleather −135°C
Plainleather −240°C
Rhinoceros leather −210°C
Thrumbofur −510°C
Wolfskin −360°C
Keeps Cool
Maximum
Fabric Alpaca wool +240°C
Cloth +270°C
Devilstrand +360°C
Hyperweave +390°C
Megasloth wool +180°C
Muffalo wool +180°C
Synthread +330°C
Leather Bearskin +300°C
Birdskin +150°C
Bluefur +240°C
Camelhide +360°C
Chinchilla fur +240°C
Dog leather +240°C
Elephant leather +180°C
Foxfur +240°C
Heavy fur +210°C
Human leather +180°C
Lightleather +180°C
Lizardskin +180°C
Panthera fur +360°C
Patchleather +135°C
Plainleather +240°C
Rhinoceros leather +210°C
Thrumbofur +330°C
Wolfskin +240°C