Difference between revisions of "Defoliator"

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{{for|the crashed ship part with a similar effect|defoliator ships}}{{Royalty}}{{infobox main|building|
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{{Royalty}}{{for|the crashed ship part with a similar effect|defoliator ships}}{{infobox main|building|
 
|name = Defoliator
 
|name = Defoliator
 
|image = Defoliator.png
 
|image = Defoliator.png
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|destroyyield = {{Icon small|Steel slag chunk}} 4 + {{Icon small|Steel}} 60 + {{Icon small|Component}} 1 + {{Icon small|Plasteel}} 10
 
|destroyyield = {{Icon small|Steel slag chunk}} 4 + {{Icon small|Steel}} 60 + {{Icon small|Component}} 1 + {{Icon small|Plasteel}} 10
 
|page verified for version = 1.3.3117
 
|page verified for version = 1.3.3117
}}Defoliators are [[mechanoid cluster]] problem causers that kill all plants in a slowly-growing area. The affected radius rapidly expands to 18 tiles in 1.5 days, then expands to 40 tiles after 6 total days, before reaching the final size of 100 tiles after 20 total days. Upon being destroyed, a defoliator explodes with [[EMP]] damage in a 9 tile radius after {{Ticks|240}}.
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'''Defoliators''' are [[mechanoid cluster]] problem causers that kill all plants in a slowly-growing area. The affected radius rapidly expands to 18 tiles in 1.5 days, then expands to 40 tiles after 6 total days, before reaching the final size of 100 tiles after 20 total days. Upon being destroyed, a defoliator explodes with [[EMP]] damage in a 9 tile radius after {{Ticks|240}}.

Revision as of 10:53, 18 October 2021

Defoliator

Defoliator

An area-denial device which annihilates nearby plants without affecting animals.
In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.

Base Stats

Type
BuildingMechanoid cluster
Beauty
-200
HP
400
Flammability
0%
Path Cost
50

Building

Size
3 × 3
Placeable
False
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Destroy yield
Steel slag chunk 4 + Steel 60 + Component 1 + Plasteel 10

Defoliators are mechanoid cluster problem causers that kill all plants in a slowly-growing area. The affected radius rapidly expands to 18 tiles in 1.5 days, then expands to 40 tiles after 6 total days, before reaching the final size of 100 tiles after 20 total days. Upon being destroyed, a defoliator explodes with EMP damage in a 9 tile radius after 240 ticks (4 secs).