Difference between revisions of "Cloth"

From RimWorld Wiki
Jump to navigation Jump to search
m
m (B19 adjusts)
Line 23: Line 23:
 
| market value base = 2.8
 
| market value base = 2.8
 
| max hit points base = 100
 
| max hit points base = 100
| armor - blunt factor = 1.0
+
| armor - blunt factor = 0
| armor - blunt offset = 0
+
| armor - heat factor = 0.18
| armor - electric factor = 1.0
+
| armor - sharp factor = 0.36
| armor - electric offset = 0
+
| insulation - cold factor = 18
| armor - heat factor = 1.0
+
| insulation - heat factor = 18
| armor - heat offset = 0
 
| armor - sharp factor = 1.0
 
| armor - sharp offset = 0
 
| insulation - cold factor = 1.0
 
| insulation - heat factor = 1.0
 
 
| work to make factor = 1.0
 
| work to make factor = 1.0
|mass = 0.026
+
| mass = 0.026
 
}}
 
}}
  

Revision as of 10:26, 27 September 2018

Cloth

Cloth b.png

Cloth woven from organic fibers.


Type
TextileFabric
Stack Limit
75

Base Stats

Beauty
−4
Deterioration Rate
4
Flammability
1.2
Market Value
1.5
Mass
0.026
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0
Armor - Heat
×0.18
Armor - Sharp
×0.36
Beauty
×1
Flammability
×1.2
Insulation - Cold
×18
Insulation - Heat
×18
Max Hit Points
×1
Work To Make
×1

A basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at the Tailor's workbench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.

While players can only grow cotton to harvest white cloth, bulk goods traders or faction bases offer dyed cloth for sale.

Cloth dyed purple, sold by a trader.