Difference between revisions of "Auto inferno turret"

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(type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 100 -> -; terrain affordance: Heavy -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;)
Line 8: Line 8:
 
|path cost = 50
 
|path cost = 50
 
|passability = pass through only
 
|passability = pass through only
 +
| mass base = 100
 +
| terrain affordance = Heavy
 
|cover = 0.5
 
|cover = 0.5
 
|size = 2 ˣ 2
 
|size = 2 ˣ 2

Revision as of 06:59, 18 October 2021

Auto inferno turret

Auto inferno turret

A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.

Base Stats

Type
BuildingMechanoid cluster
Mass
100 kg
Beauty
-20
HP
180
Flammability
0%
Path Cost
50

Building

Size
2 × 2
Placeable
False
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Heavy
Destroy yield
Steel slag chunk 1

An auto inferno turret is a large turret that appears in mech clusters. It is equipped with the turret version of the inferno cannon. It has a shooting accuracy of 96%, equivalent to a shooting skill of 8, though this is usually irrelevant due to its weapons forced miss radius.

Trivia

Like all mech cluster buildings, they not only have a flammability of 0%, but also take no damage from attacks with the flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.