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  • | description = A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools. ...on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.}}
    4 KB (602 words) - 17:21, 6 August 2023
  • It is one of a set of [[eltex|eltex items]] with similar effects that cover different parts of the body. ...robe]] replacing a [[duster]], especially if paired with other protective items such as dusters, [[flak vest]]s or the [[Recon armor|various]] [[Marine arm
    3 KB (423 words) - 11:43, 26 January 2024
  • ...o get the [[Thoughts list#Eating|Ate raw food]] thought. Animals eat these items with no such effect. The following food items are tasty, even when eaten raw, and this incurs no mood penalty. However,
    4 KB (575 words) - 12:12, 31 July 2023
  • The following items use Drug Cooking Speed:
    866 bytes (98 words) - 02:01, 16 September 2022
  • Inflicts mood penalty when wearing items made from it. * 2 item: {{Thought|desc=Two dread leather items. These make me uncomfortable.|label=dread leather <APPAREL NAME> (+1)|value
    3 KB (437 words) - 04:38, 14 June 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (278 words) - 05:26, 1 January 2024
  • '''Equipment''', currently consisting only of [[weapons]], are items that can be bought, stolen, or produced by your own colonists. Trade ships
    707 bytes (120 words) - 14:06, 28 March 2022
  • ...ription = A self-powered hermetically-sealed crate for preserving valuable items. These can preserve their contents for a long time.
    864 bytes (101 words) - 12:36, 26 December 2023
  • | description = Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power. ...weapons. This process is faster than smelting, and works on non-smeltable items, but yields no resources."|Destroy weapon description}}
    10 KB (1,417 words) - 20:22, 16 January 2024
  • | type = Medical Items
    757 bytes (99 words) - 23:08, 14 May 2024
  • ...eate neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].}} ...]]. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has
    3 KB (473 words) - 14:18, 16 January 2024
  • {{Acquisition}} Unlike most crafted items, the quality of the sculpture depends on the [[artistic]] skill of the scul ...[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]].
    5 KB (686 words) - 06:14, 16 June 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (307 words) - 05:26, 1 January 2024
  • Both can often be used interchangeably to produce items, though exceptions exist and specific materials differ as to value, beauty, ...is then repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not express
    3 KB (410 words) - 11:39, 24 April 2022
  • | type = Medical Items
    921 bytes (120 words) - 02:53, 25 May 2023
  • ...in terms of protection, and it is one of the best insulators. High quality items can even match flak vests and helmets in terms of armor value.}} ...blunt weapons will completely nullify the little protection offered by the items. The heat armor is significant though, offering good protection against [[
    4 KB (524 words) - 15:14, 7 January 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (319 words) - 18:04, 30 December 2022
  • ...ction]] bench that [[Work#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the m ...h work is remaining. The stockpile filter includes an entry for unfinished items which allows the player to control where they are stored. Up to two nearby
    5 KB (731 words) - 23:10, 10 January 2024
  • ...eate neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]].}} ...es. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has
    3 KB (513 words) - 21:34, 10 January 2024
  • ...it time versus a recreation item of the same power as all other recreation items are used continuously. ...due to the Recreation Boredom mechanic, rather than replacing these other items, it supplements them as they have different Recreation Types.
    5 KB (668 words) - 16:33, 10 November 2023

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