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  • ...stant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably al ...s an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the
    6 KB (838 words) - 11:36, 8 January 2024
  • ...extreme density and hardness also make it good for making certain weapons, armor, and ammunition. | beauty factor = 0.5
    5 KB (810 words) - 15:14, 7 January 2024
  • ...{Q|Wall|Max Hit Points Base}} = {{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> ...harp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
    4 KB (585 words) - 01:37, 29 December 2023
  • | beauty factor = 1 | work to make factor = 1
    3 KB (465 words) - 15:10, 7 January 2024
  • | beauty factor = 1 | work to make factor = 1
    3 KB (468 words) - 15:10, 7 January 2024
  • ...nd decorations. Its hardness and density also makes it a good material for blunt weapons. | beauty factor = 2.5
    6 KB (850 words) - 15:12, 7 January 2024
  • ...ong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen. ...ank and above require either one of these, a [[Eltex vest]], or [[prestige armor]] to consider themselves properly dressed and avoid a negative moodlet. The
    6 KB (835 words) - 15:28, 16 February 2024
  • ...n cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic fl | beauty factor = 0.25
    6 KB (794 words) - 03:26, 18 May 2024
  • ...nk and above require either one of these, an [[eltex vest]], or [[prestige armor]] to consider themselves properly dressed and avoid a negative moodlet. The ...[[thrumbofur]] formal vest having about as much sharp protection and worse blunt protection than an [[Quality|awful]] flak vest, which also covers the neck
    6 KB (866 words) - 15:31, 16 February 2024
  • | beauty factor = 1 | work to make factor = 1
    4 KB (563 words) - 02:48, 29 April 2024
  • | name = Cataphract armor | image = CataphractArmor.png|Cataphract armor
    7 KB (1,091 words) - 03:19, 17 February 2024
  • | beauty factor = 3.2 | work to make factor = 1
    5 KB (804 words) - 17:12, 19 March 2024
  • | beauty factor = 4 | work to make factor = 0.9
    7 KB (1,024 words) - 15:06, 7 January 2024
  • | beauty factor = 1 | work to make factor = 0.7
    8 KB (1,181 words) - 01:44, 11 May 2024
  • ...ght]]|30px}}'''Artificial body parts''' are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or dam Most prostheses fall loosely under one of several categories based on tech-level and [[research]]:
    11 KB (1,379 words) - 22:35, 11 May 2024
  • === Compared to Armor === ...ator. For a similar cost you could craft [[recon armor|recon]] or [[marine armor]] instead of a coagulator.
    5 KB (812 words) - 11:31, 8 January 2024
  • {{For|the non-persona variant of this weapon|Zeushammer}} | meleeattack2type = blunt
    8 KB (1,103 words) - 21:02, 15 February 2024
  • {{For|the non-persona variant of this weapon|Monosword}} ...es that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br/>This weapon has a
    13 KB (1,923 words) - 20:25, 15 February 2024
  • '''Apparello''' is a mod that adds a variety of new clothing and armor to RimWorld, along with the crafting stations to craft them and the researc *5 powered armor
    79 KB (7,637 words) - 22:22, 15 February 2023
  • | description = An iron-carbon metal alloy used for building a huge variety of structures, weapons, | beauty factor = 1
    13 KB (1,956 words) - 22:09, 9 May 2024

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