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  • ...r own mods. After completing this tutorial you will know how to create new items and modify existing ones, as well as have a basic understanding of RimWorld == Required Items ==
    8 KB (1,178 words) - 17:24, 10 December 2022
  • ...te or negate]] damage, and thus take damage to its {{HP}}, before headgear items do.
    3 KB (434 words) - 21:14, 7 February 2024
  • {{About|the stat that items of [[apparel]] have|more information about sharp armor generally|Apparel#Pr
    1 KB (219 words) - 23:17, 29 January 2023
  • * Fix: Babies can carry items in caravans.
    1 KB (174 words) - 04:18, 7 November 2023
  • Compared to other recreation items, the poker table is tied with the [[billiards table]] with a recreation pow ...ther than buildings, a high quality poker table can replace the latter two items. The only downside is that, like the billiards table, the poker table requi
    3 KB (475 words) - 16:32, 10 November 2023
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    3 KB (418 words) - 01:47, 17 May 2023
  • Electric tailor benches allow you to create [[apparel]] items from [[textile]]s, which counts as [[Work#Tailor|Tailoring]] work. The [[qu ...h work is remaining. The stockpile filter includes an entry for unfinished items which allows the player to control where they are stored. It can connect to
    3 KB (459 words) - 01:27, 6 February 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    3 KB (399 words) - 18:10, 2 February 2024
  • ...fire, NPC/AI use, and generally bring up to the standard of other utility items, }} ...ng pawn can cover several nearby pawns so they can carry other [[utility]] items.
    5 KB (680 words) - 13:10, 21 April 2024
  • ...], [[Dromedary]], [[Elephant]], [[Horse]], [[Muffalo]], [[Yak]], can carry items in [[Caravan]]s (See [[Pack animal]]).
    2 KB (268 words) - 09:16, 5 April 2024
  • ...n-flammable, and spreads firefoam filth over the area preventing fires for items and floors in those tiles. Firefoam indoors has [[beauty]] of -25; outdoors ...pper is best used when put in warehouses, as it will prevent your valuable items from catching fire and burning. It can also protect against [[inferno canno
    3 KB (478 words) - 22:53, 19 March 2023
  • Chess tables are one of the early recreational items, built once the colony has outgrown the [[Horseshoe pin]] alone. They are r Compared to other recreation items, the chess table uses twice the materials of it's tribal equivalent, the [[
    3 KB (482 words) - 12:26, 13 December 2023
  • ...fact, since only one headgear can be worn at a time, there can be no other items to protect.
    3 KB (468 words) - 14:36, 25 April 2024
  • * The bill creates an item with an author, such as items with quality, another pawn has started but not completed the bill leaving a ...e when satisfied' which pauses the bill when the set quantity is reached. (Items not in a stockpile are not counted.)
    6 KB (964 words) - 07:13, 17 May 2023
  • ...f should be covered in apparel appropriate to my stature: <List of missing items> <br /> ''Nullifying traits: [[Ascetic]] || -4 || N/A || N/A || N/A ...|title]]> and I should have these items in my throneroom: <List of missing items> <br /> ''Nullifying traits: [[Ascetic]] || -8 || N/A || N/A || N/A
    2 KB (300 words) - 01:13, 17 February 2023
  • '''Shuttles''' are vehicles that can carry pawns and items. When landed on the ground, they are treated mechanically as a type of [[bu A shuttle called by permit will transport [[colonists]], items, and [[animals]] on a one-way trip to anywhere you like within 70 world til
    3 KB (492 words) - 13:15, 16 November 2023
  • ...vely with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[ne
    6 KB (794 words) - 03:26, 18 May 2024
  • ...[[Global Work Speed]] modifier of 50%, producing items 50% slower without items like the [[mech booster]]. In the settings for bills, the worker field can ...ed humans can be reserved for creating [[weapon]]s, [[apparel]], and other items.
    6 KB (886 words) - 17:11, 25 February 2024
  • ...rever? BuildingProperties has an isAttachment flag to support wall mounted items ...undiscovered items along with <hiddenWhileUndiscovered> tag. Undiscovered items won't show up in storage settings
    9 KB (1,212 words) - 23:51, 15 April 2024
  • Relics can be a range of different items. These include: ...ics|Inert relics]]: A term used internally for dedicated relic items, i.e. items that serve no other purpose than to act as relics. Inert relics have a reli
    11 KB (1,599 words) - 22:11, 8 February 2024

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