Difference between revisions of "Invisibility"
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<canTargetAnimals>True</canTargetAnimals> | <canTargetAnimals>True</canTargetAnimals> | ||
− | + | Aso of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf. | |
== Analysis == | == Analysis == |
Revision as of 10:38, 6 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Invisibility
Invisibility is a level 5 psycast that renders it target invisible for a short duration.
Acquisition
There are two ways to acquire Invisibility:
- A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Invisibility is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>
Aso of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.
Analysis
This section is suggested to be rewritten. Reason: 1) Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this. You can help the RimWorld Wiki by improving it. |
- Invisibility makes enemies unable to target your allies.
- It is not broken on attacking making it a good choice for close-ranged attackers.
- Can be used to protect a single melee blocker against medium and large enemies, but won't block small enemies.
- Self-cast to allow your psycaster to safely get within range.
- Cast on snipers to aggro sieges or mech clusters.
- Cast on wielders of doomsday rocket launchers and the like to give them time to fire.
- It is not broken on attacking making it a good choice for close-ranged attackers.
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.