Difference between revisions of "Steel/Calculations"

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{{Main|Steel}}
 
{{Main|Steel}}
Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]].
+
Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]]. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.
  
 
==Mining steel ore==
 
==Mining steel ore==
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For 8 Mining skill, healthy pawn :
 
For 8 Mining skill, healthy pawn :
*{{ticks|1900}} to mine an ore. Mining Speed = 100%. {{Check Tag|Verify|Empirically tested. I took a stopwatch on a mining 8 pawn, then rounded to a pretty number.}}
+
*{{ticks|1900}} to mine an ore. [[Mining Speed]] = 100%. {{Check Tag|Verify|Empirically tested. I took a stopwatch on a mining 8 pawn, then rounded to a pretty number.}}
*40 steel per ore. Mining Yield = 100%.
+
*40 steel per ore. [[Mining Yield]] = 100%.
 
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel.
 
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel.
 
*Plus travel time.
 
*Plus travel time.
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For 8 Construction skill, healthy pawn, against a wall:
 
For 8 Construction skill, healthy pawn, against a wall:
*{{ticks|135}} to deconstruct a steel wall. Construction Speed = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
+
*{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
 
*2.5 steel per wall. All items give half their steel.
 
*2.5 steel per wall. All items give half their steel.
*(135 ticks / 2.5 steel) = {{ticks|135/2.5}} per steel.
+
 
 +
(135 ticks / 2.5 steel) = {{ticks|135/2.5}} per steel.
 
*Plus travel time.
 
*Plus travel time.
  
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*{{ticks|400}} per chunk. [[General Labor Speed]] = 100%
 
*{{ticks|400}} per chunk. [[General Labor Speed]] = 100%
 
*15 steel per chunk.
 
*15 steel per chunk.
*(400 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel
+
 
 +
(400 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel
 
*Plus travel time.
 
*Plus travel time.
  
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*7 steel per autopistol / steel knife. More steel for any other item (25% of item worth)
 
*7 steel per autopistol / steel knife. More steel for any other item (25% of item worth)
 
**You also get any other resources used to craft the item, other than [[component]]s/[[advanced component]]s and [[chemfuel]].
 
**You also get any other resources used to craft the item, other than [[component]]s/[[advanced component]]s and [[chemfuel]].
*(1600 ticks / 7 steel) = {{ticks|1600/7 round 1}} per steel
+
 
 +
(1600 ticks / 7 steel) = {{ticks|1600/7 round 1}} per steel
  
 
==Shredding==
 
==Shredding==
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*{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid.
 
*{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid.
 
*15 steel per scyther or lancer. 0% Missing Body Parts.
 
*15 steel per scyther or lancer. 0% Missing Body Parts.
*(300 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel
 
 
*10 steel per militor -> 5 steel @ 50% Missing Body parts
 
*10 steel per militor -> 5 steel @ 50% Missing Body parts
*(300 ticks / 5 steel) = {{ticks|400/5 round 1}} per steel
+
 
 +
(300 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel (0% missing lancer)<br>
 +
(300 ticks / 5 steel) = {{ticks|400/5 round 1}} per steel (50% missing militor)
  
 
==Deep Drilling==
 
==Deep Drilling==
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*35 steel per deep drill cycle. [[Mining Yield]] = 100%.
 
*35 steel per deep drill cycle. [[Mining Yield]] = 100%.
 
*(14000 ticks / 35 steel) = {{ticks|14000/35}} per steel spent mining.
 
*(14000 ticks / 35 steel) = {{ticks|14000/35}} per steel spent mining.
*{{ticks|(180000*7.5/4/9000) + (14000/35) round 1}} per steel (scan + mine).
+
 
 +
{{ticks|(180000*7.5/4/9000) + (14000/35) round 1}} per steel (scan + mine).
 
*Plus travel time.
 
*Plus travel time.
  
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*40 steel per ore. Mining Yield = 100%.
 
*40 steel per ore. Mining Yield = 100%.
 
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
 
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
*{{ticks|(240000/2250) + (1900/40) round 1}} per steel (scan + mine).
+
 
 +
{{ticks|(240000/2250) + (1900/40) round 1}} per steel (scan + mine).
 
*Plus travel time, plus combat time (multiple days w/o transport pods)
 
*Plus travel time, plus combat time (multiple days w/o transport pods)
  
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*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
 
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
 
*Chemfuel variable work based on how you get it and how far you need to go.
 
*Chemfuel variable work based on how you get it and how far you need to go.
*{{ticks|(2500*9) + (70*9*370/22) round 1}} to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100%
+
*{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100%
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher.
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher.
 
*(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods
 
*(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods
*{{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + 8.5 round 1}} per steel (scan + mine + pod + fuel from corn).
+
 
 +
{{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn).
 
*Plus loading time, plus combat time
 
*Plus loading time, plus combat time

Revision as of 10:36, 25 December 2022

Calculations for all items in Steel#Acquisition analysis. Assume healthy pawns in full light in Strive to Survive difficulty. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.

Mining steel ore

Relevant stats: Mining Speed, Mining Yield, difficulty.

For 8 Mining skill, healthy pawn :

  • 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
  • 40 steel per ore. Mining Yield = 100%.
  • (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel.
  • Plus travel time.

Deconstruction

Relevant stats: Construction Speed, item in question

For 8 Construction skill, healthy pawn, against a wall:

  • 135 ticks (2.25 secs) to deconstruct a steel wall. Construction Speed = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
  • 2.5 steel per wall. All items give half their steel.

(135 ticks / 2.5 steel) = 54 ticks (0.9 secs) per steel.

  • Plus travel time.

Smelting

Relevant stats: General Labor Speed, item smelted

Steel slag chunks

For a healthy pawn:

(400 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel

  • Plus travel time.

Weapons and apparel

For a healthy pawn:

(1600 ticks / 7 steel) = 228.6 ticks (3.81 secs) per steel

Shredding

Relevant stats: Mechanoid Shredding Efficiency, Mechanoid Shredding Speed, mechanoid type, Missing Body Parts, whenever done on a machining table

For 10 Crafting skill, healthy pawn:

  • 300 ticks (5 secs) to shred a mechanoid. Mechanoid Shredding Speed = 100%. Constant per mechanoid.
  • 15 steel per scyther or lancer. 0% Missing Body Parts.
  • 10 steel per militor -> 5 steel @ 50% Missing Body parts

(300 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel (0% missing lancer)
(300 ticks / 5 steel) = 80 ticks (1.33 secs) per steel (50% missing militor)

Deep Drilling

Relevant stats: Research Speed, Deep Drilling Speed, Mining Yield

For 8 Intellectual + 8 Mining skill, healthy pawn(s):

  • 180,000 ticks (50 mins) average to find any deposit. Research Speed = 100%.
    • (4/7.5) = 53% to get steel. 337,500 ticks (93.75 mins) average to find a steel deposit. (not rounded in calculations)
  • Average 9000 steel per deposit.
  • (180000 ticks * .53 steel / 9000 ticks) = 37.5 ticks (0.63 secs) per steel scan
  • 14,000 ticks (3.89 mins) per deep drill cycle. Deep Drilling Speed = 100%.
  • 35 steel per deep drill cycle. Mining Yield = 100%.
  • (14000 ticks / 35 steel) = 400 ticks (6.67 secs) per steel spent mining.

437.5 ticks (7.29 secs) per steel (scan + mine).

  • Plus travel time.

Long-range mineral scanner

Relevant stats: Research Speed, Mining Speed, Mining Yield, difficulty, means of travel

For 8 Intellectual + 8 Mining skill, healthy pawn(s):

  • 240,000 ticks (66.67 mins) average to find any deposit. Research Speed = 100%.
  • Average 2250 steel. Mining Yield = 100%.
  • (2400000 ticks / 2250 steel) = 106.7 ticks (1.78 secs) per steel spent scanning.
  • 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
  • 40 steel per ore. Mining Yield = 100%.
  • (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.

154.2 ticks (2.57 secs) per steel (scan + mine).

  • Plus travel time, plus combat time (multiple days w/o transport pods)

Transport pods

  • 1700 steel per scan.
  • (2400000 ticks / 1700 steel) = 141.2 ticks (2.35 secs) per steel spent scanning.
  • (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
  • Chemfuel variable work based on how you get it and how far you need to go.
  • 33,095.5 ticks (9.19 mins) total to create 350 chemfuel from corn in a biofuel refinery. Enough for a 10-tile trip. Plant Work Speed & Harvest Yield = 100%
  • 14,400 ticks (4 mins) to build 8 pods + 1 launcher.
  • (14400 ticks / 1700 steel) = 8.5 ticks (0.14 secs) per steel building pods

216.6 ticks (3.61 secs) per steel (scan + mine + pod + fuel from corn).

  • Plus loading time, plus combat time