Search results

Jump to navigation Jump to search
Results 1 – 21 of 203
Advanced search

Search in namespaces:

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  • | {{List| Meal |sort = Market Value Base |item = Ask/Line}} | {{List| Raw Food |sort = Market Value Base |item = Ask/Line |columns = 2}}
    3 KB (475 words) - 22:41, 15 April 2022
  • ...{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> ...for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
    2 KB (302 words) - 11:36, 24 April 2022
  • ! Market<br>Value | {{Icon Small|silver}} {{Q|Tube television|Market Value Base}}
    2 KB (220 words) - 17:36, 15 February 2024
  • {{for|the base value every item has|Market Value}}
    177 bytes (28 words) - 11:59, 12 February 2023
  • ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    2 KB (311 words) - 11:38, 24 April 2022
  • ...s a ''factor'' of {{Q|steel|Armor - Sharp Factor}} and [[plate armor]] has base stat of {{Q|plate armor|Armor Factor - Sharp}}. Thus, the final "Armor - Sh ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    2 KB (342 words) - 06:42, 16 April 2024
  • | default base value = 1 ...other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.
    1 KB (169 words) - 16:01, 30 June 2023
  • ...produce items, though exceptions exist and specific materials differ as to value, beauty, and combat and temperature protection values. As such, there are ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp"
    3 KB (410 words) - 11:39, 24 April 2022
  • ...''factor'' of {{Q|Plainleather|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as
    3 KB (444 words) - 13:45, 7 December 2022
  • ! Market value | {{Market Value Calculator|Table (1x2)|Wood}} {{Icon Small|silver}}
    4 KB (589 words) - 22:06, 4 July 2023
  • | max hit points base = 50 ...c heart results in a 20.3% reduction in an otherwise healthy pawn's market value. Installing a prosthetic heart in a patient with a healthy natural [[heart]
    7 KB (1,091 words) - 11:25, 8 January 2024
  • <!-- Base Stats --> | mass base = 1
    4 KB (543 words) - 09:17, 20 March 2024
  • | mass base = 2 Livers are worth {{icon Small|silver||{{Q|Liver|Market Value Base}}}}, worth exactly the same as a [[heart]]. However, the heart can be repla
    5 KB (708 words) - 21:36, 31 March 2024
  • ...{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> ...for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
    4 KB (585 words) - 01:37, 29 December 2023
  • <!-- Base Stats --> Gold tiles gives {{+|{{P|Beauty Base}}}} [[beauty]], the highest of any floor in the game, and has a [[cleanline
    3 KB (475 words) - 12:06, 10 April 2023
  • | mass base = 3 ! Market Value
    9 KB (1,326 words) - 12:50, 25 January 2024
  • <!-- Base Stats --> | mass base = 0.03
    3 KB (443 words) - 22:10, 24 April 2024
  • | description = The market value of an object. The actual trade price will be adjusted by [[Trade Price Impr ...licitly specified, an item's market value defaults to a formula-determined value:
    4 KB (579 words) - 07:52, 3 February 2024
  • | mass base = 150 Birch trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a f
    2 KB (348 words) - 17:00, 5 March 2023
  • | mass base = 150 Cecropia trees have a base growing time of 14 days, need a minimum soil fertility of 30%, and have a f
    3 KB (369 words) - 17:21, 5 March 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)