Difference between revisions of "Version/0.0.250"

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(Created page with "'''Public version 0.0.250''' was released on November 3, 2013 - Pre-alpha backer release 1 === Bug Fixes === * Many bugfixes in prep for public alpha === Changes === * Reorg...")
 
 
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'''Public version 0.0.250''' was released on November 3, 2013 - Pre-alpha backer release 1
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{{Version Nav}}
 
 
=== Bug Fixes ===
 
* Many bugfixes in prep for public alpha
 
  
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== Changes ==
 
=== Changes ===
 
=== Changes ===
 
* Reorganized enemy attack AI to acquire turret targets even without line of sight.
 
* Reorganized enemy attack AI to acquire turret targets even without line of sight.
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* Reorganized options menu.
 
* Reorganized options menu.
  
=== Additions ===
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=== New Content ===
 
* Added video quality levels. Mostly it just turns off AA.
 
* Added video quality levels. Mostly it just turns off AA.
  
<noinclude>{{version|p}}</noinclude>
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=== Bug Fixes ===
 +
* Many bugfixes in prep for public alpha

Latest revision as of 02:51, 7 November 2023

Previous Version: Version/0.0.245
Released on: 30 October 2013
Next Version: Version/0.0.254B
Released on: 7 November 2013

Released on: 4 November 2013


Changes[edit]

Changes[edit]

  • Reorganized enemy attack AI to acquire turret targets even without line of sight.
  • Totally refactored how equipment and verbs are managed under the hood.
  • Split repair from construction
  • Beating the fire on a burning pawn stuns them.
  • Firefighters will extinguish nearby friendly pawns even outside home zones.
  • Melee attacks incap more than guns and explosives.
  • Cannot speed up time while a colonist is on fire
  • Short throws will no longer have large inaccuracies
  • Redid how the game uncovers fog at map start.
  • T and G are now zoom keys
  • Traders now stay around for two days, not a half day.
  • Reorganized options menu.

New Content[edit]

  • Added video quality levels. Mostly it just turns off AA.

Bug Fixes[edit]

  • Many bugfixes in prep for public alpha