Difference between revisions of "Version/0.0.245"

From RimWorld Wiki
Jump to navigation Jump to search
Line 2: Line 2:
 
''This version was released on: October 29, 2013''
 
''This version was released on: October 29, 2013''
  
==Changes==
+
== Changes ==
 
+
=== Changes ===
===Changes===
 
 
 
 
* [[Plants]] and such no longer cover bullets as well as sandbags.
 
* [[Plants]] and such no longer cover bullets as well as sandbags.
 
* [[Raiders]] now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
 
* [[Raiders]] now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
Line 28: Line 26:
 
* Overview now displays health of wounded colonists.
 
* Overview now displays health of wounded colonists.
  
===New Content===
+
=== New Content ===
 
 
 
* Added map size adjustment in an advanced menu at game start.
 
* Added map size adjustment in an advanced menu at game start.
 
* You can now prioritize colonists’ tasks individually.
 
* You can now prioritize colonists’ tasks individually.
Line 41: Line 38:
 
* Added credits screen.
 
* Added credits screen.
  
===Bug Fixes===
+
=== Bug Fixes ===
 
 
 
* Various bugfixes and balance adjustments.
 
* Various bugfixes and balance adjustments.
 
[[Category:Version]]
 

Revision as of 02:50, 7 November 2023

Previous Version: Version/0.0.232
Released on: 17 October 2013
Next Version: Version/0.0.250
Released on: 4 November 2013

Released on: 30 October 2013


This version was released on: October 29, 2013

Changes

Changes

  • Plants and such no longer cover bullets as well as sandbags.
  • Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
  • R-4 charge rifle now has a unique sound.
  • Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
  • Hid the trait system to avoid confusion (since traits do nothing).
  • All weapons now have unique graphics.
  • Rewrote storage square management system to use the generalized work reservation manager.
  • Fast-forwarding is disabled during combat where you are under attack.
  • Balanced down hydroponics growth rate.
  • Charged batteries now explode while burning.
  • Rebalanced shooting and melee to make skill more important.
  • Drafted colonists no longer interrupt when melee attacked.
  • Traders are now rarer but carry more goods.
  • Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
  • Smoothed out and softened how AI Storytellers handle colony population.
  • Colonists now gain bad thoughts from sleeping outside.
  • Replaced all noncommercial free sounds and attributed those under attribution licenses.
  • Power connectors report power net status.
  • You can now dump meals in dumping areas.
  • You can now click on names in the overview to center on the colonist.
  • Overview now displays health of wounded colonists.

New Content

  • Added map size adjustment in an advanced menu at game start.
  • You can now prioritize colonists’ tasks individually.
  • Levels now cap at 20 (as designed).
  • Added max selection size and max drag designate size.
  • Added raiders: sniper squad and mercenary squad.
  • Some electrical devices now short-circuit and cause fires if left out in the rain while running.
  • Split Shooting Accuracy breakdown into misses due to equipment and misses due to skill.
  • Added skills (which do nothing yet): cooking, medicine, artistic, crafting
  • Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
  • Added credits screen.

Bug Fixes

  • Various bugfixes and balance adjustments.