Difference between revisions of "Twisted meat"

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Comes with substantial mood debuff when consumed by colonists in any form; can be fed to [[ghoul]]s and [[harbinger tree]]s. {{Check Tag|Detail Needed|Uses and negative moodlet amount}}
 
Comes with substantial mood debuff when consumed by colonists in any form; can be fed to [[ghoul]]s and [[harbinger tree]]s. {{Check Tag|Detail Needed|Uses and negative moodlet amount}}
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-10 Cooked or Uncooked for 24 hours. (No Raw Food debuff?) (Ascetic Pawn Unaffected)

Revision as of 06:45, 22 April 2024

Twisted meat

Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.

Base Stats

Type
FoodRaw food
Market Value
0.5 Silver
Mass
0.03 kg
Beauty
-6
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table

Twisted meat is a type of meat obtained from butchering entities. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.

Acquisition

Insect meat is produced when a cook butchers any entities at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered entity, as well as the Butchery Efficiency of the butcher and a number of other factors. [Detail Needed]


Summary

SUMMARY TEXT

Analysis

ANALYSIS TEXT

Comes with substantial mood debuff when consumed by colonists in any form; can be fed to ghouls and harbinger trees. [Detail Needed]

-10 Cooked or Uncooked for 24 hours. (No Raw Food debuff?) (Ascetic Pawn Unaffected)