Difference between revisions of "Termite"

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|page verified for version = 1.3.?
 
|page verified for version = 1.3.?
 
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'''Termites''' are [[mechanoid]]s which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. They will target doors, walls, base production tables and furniture.
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'''Termites''' are [[mechanoid]]s which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. The specialty of the termite is breaching walls and will target doors, walls, base production tables and furniture.
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They come as part of the breach raid type.
  
 
Dead termites may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]] though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the termite.
 
Dead termites may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]] though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the termite.
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Termites are machines, and machines don't need to eat - but they do need some source of power.  
 
Termites are machines, and machines don't need to eat - but they do need some source of power.  
  
Currently, it is unknown what power source or other source of energy the Termite uses.
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Currently, it is unknown what power source or other source of energy the Termite or any other [[mechanoid]] uses.
  
 
===Body Parts (Summary)===
 
===Body Parts (Summary)===
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==Version History==
 
==Version History==
*? -  Added
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*1.3 -  Added (upcoming)
  
 
{{nav|mechanoid}}
 
{{nav|mechanoid}}
 
</noinclude>
 
</noinclude>
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

Revision as of 15:40, 12 July 2021

Termite

Termite

"A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges."

Base Stats

Type
MechanoidCharacters

Apparel

Armor - Sharp
56%
Armor - Blunt
22%
Armor - Heat
200%

Pawn Stats

Move Speed
2.1 c/s
Health Scale
2.16
Body Size
1.6
Mass - Baby
19.2 kg
Mass - Juvenile
48 kg
Mass - Adult
96 kg
Carrying Capacity
120 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack
Head
17 dmg (Blunt)
25 % AP
156 second cooldown
Average DPS
0.07

Termites are mechanoids which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through events and can also be found in most poison ships and psychic ships. The specialty of the termite is breaching walls and will target doors, walls, base production tables and furniture.

They come as part of the breach raid type.

Dead termites may be shredded at the machining table or crafting spot for 30 steel and 10 plasteel though these values are affected by mechanoid shredding efficiency as well as missing parts on the termite.

Combat & Strategy

Combat

Termites wield the thump cannon, which while only moderately damaging to living targets do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of granite wall, and only two are required to breach plasteel. Thus, containing Termites before they can disassemble your defenses and allowing the accompanying Lancers, Scythers, [[Pikeman|Pikemen} and Centipedes to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. Using melee pawns to prevent firing, combining the melee with the Skip psycast Content added by the Royalty DLC is also recommended, as well as using Low-shield packs Content added by the Royalty DLC (use sparingly) or the Skipshield psycast Content added by the Royalty DLC to prevent their shots from hitting its target.

The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.

  • Melee Attacks Damage Amount Cooldown
    Blunt 11.7 2.6 sec

  • Armor

    Armor

    Health

    Biology

    Diet

    Termites are machines, and machines don't need to eat - but they do need some source of power.

    Currently, it is unknown what power source or other source of energy the Termite or any other mechanoid uses.

    Body Parts (Summary)

    • Note: Termites have a health scale of 2.0 - meaning their parts have twice the health of body parts listed in the files.
  • Body Part Name Health (× Health Scale) Base Health Quantity Coverage (per part)[1] Group Function / Required for following System Effect if Destroyed/Removed
    First Body Ring 200 100 1 ? Core Part Functioning in general Machine Failure
    Mechanical Head 60 30 1 15% Head Houses Artificial Brain, Sensors Machine Failure
    Artificial Brain 60 30 1 5% Inside Head Data processing Machine Failure
    Sight Sensor 20 10 2 8% Head Sight Loss of sight/Blindness
    Hearing Sensor 20 10 2 8% Head Hearing Loss of hearing/Deafness
    Smell Sensor 20 10 1 8% Head - -
    Second Body Ring 170 85 1 71% Inside first ring Moving, Manipulation Loss of moving/manipulation ability
    Reactor 40 20 1 5% Inside second ring Blood pumping Machine Failure
    Third Body Ring 170 85 1 80% Inside second ring Moving, Manipulation Loss of moving/manipulation ability
    Fluid Reprocessor 30 15 1 5% Inside third ring Blood filtration Machine Failure
    1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.

    Version History

    • 1.3 - Added (upcoming)