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  • #REDIRECT [[Exotic Items]]
    26 bytes (3 words) - 02:00, 7 January 2021
  • There are some items in RimWorld that are impossible to obtain by standard means, but can be spa [[Category:Items]]
    5 KB (514 words) - 02:30, 10 October 2023
  • Although not formally a part of "medical items", a '''shelf''' will prevent items (medicine and body parts, see below) stored in the same room to have a pena [[Category:Items]]
    1,015 bytes (139 words) - 16:50, 11 April 2022
  • [[Category:Items]]
    138 bytes (19 words) - 17:47, 28 March 2022
  • 4 KB (563 words) - 03:12, 6 February 2022
  • #REDIRECT [[Modding Tutorials/Plague Gun (old)/Required Items]]
    63 bytes (8 words) - 11:12, 1 May 2023

Page text matches

  • '''Gear''' includes items that are worn, equipped, or carried. These include: *[[Utility]] items
    734 bytes (113 words) - 12:18, 21 December 2022
  • #REDIRECT [[Exotic Items]]
    26 bytes (3 words) - 02:00, 7 January 2021
  • #REDIRECT [[Exotic Items]]
    26 bytes (3 words) - 02:01, 7 January 2021
  • #REDIRECT[[Quality#Legendary items]]
    36 bytes (4 words) - 04:53, 28 January 2022
  • [[Category:Items]]
    47 bytes (5 words) - 20:40, 27 May 2020
  • #REDIRECT [[Modding Tutorials/Plague Gun (old)/Required Items]]
    63 bytes (8 words) - 11:12, 1 May 2023
  • * '''Medical Items''' include medicine, used to treat wounds and perform operations, and artif * '''Exotic Items''' can be traded for a large surplus in silver.
    3 KB (475 words) - 14:24, 2 May 2024
  • [[Category:Items]]
    138 bytes (19 words) - 17:47, 28 March 2022
  • ..., and [[melee weapons]], a small volume material would require ×10 as many items. If a wall would take {{Icon Small|stuff}} 5 [[stuff]], a golden wall would
    534 bytes (72 words) - 15:21, 20 February 2023
  • === Mod Items ===
    1 KB (130 words) - 02:39, 5 July 2019
  • ...and other items to be [[hauling|hauled]] to [[stockpile zone]]. Most other items are automatically "haulable" so long as they are not forbidden. For any ite
    648 bytes (103 words) - 05:28, 7 January 2024
  • ...hile not available by itself in-game, it is noted as being part of several items. These include the following uncraftable items:
    784 bytes (98 words) - 22:23, 30 December 2022
  • Although not formally a part of "medical items", a '''shelf''' will prevent items (medicine and body parts, see below) stored in the same room to have a pena [[Category:Items]]
    1,015 bytes (139 words) - 16:50, 11 April 2022
  • ...ith no overlap in coverage. Items that cover multiple layers conflict with items on all layers. As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. F
    2 KB (288 words) - 13:40, 3 December 2022
  • | description = A multiplier on the price at which you can sell items. The default value for all other items - including materials, food, apparel, etc. - is 1 (100% market value). Thes
    1 KB (169 words) - 16:01, 30 June 2023
  • === Mod Items === === Mod Items ===
    2 KB (255 words) - 18:38, 17 December 2017
  • |description = Used for storing items. ...ace your stockpiles carefully to minimize the amount of time spent hauling items.
    4 KB (681 words) - 04:16, 7 January 2024
  • === Mod Items ===
    1 KB (171 words) - 18:40, 17 December 2017
  • Right mouse click desired items or tiles and select order. Hold {{key|Shift}} and right mouse click desired items or tiles and select order.
    831 bytes (104 words) - 00:13, 14 December 2022
  • '''Shirt''' can refer to any of several [[clothing]] items that occupies the skin layer of the torso. These include:
    238 bytes (29 words) - 01:16, 17 December 2020
  • | description = Multiplier on melee damage with blunt attacks for items made of this material.
    268 bytes (33 words) - 23:48, 30 December 2022
  • '''Lance''' may refer to one of several items using that name: * {{icon small|Psychic shock lance|24}} Psychic lances - [[utility]] items with two charges that inflict certain effects on [[psychic sensitivity|psyc
    1,021 bytes (148 words) - 12:48, 13 April 2024
  • * AIs now haul construction-blocking items to the nearest open square instead of hauling them all the way to storage.
    267 bytes (36 words) - 22:01, 8 September 2021
  • ...ks like [[Damage Types#Cut|cutting]] or [[Damage Types#Stab|stabbing]] for items made of this material.
    336 bytes (43 words) - 23:44, 30 December 2022
  • ▪ Colony wealth(items)
    385 bytes (36 words) - 02:27, 25 August 2021
  • Take note that for stackable items (like resources) mass corresponds to a single item, not the whole stack. Th
    351 bytes (56 words) - 12:47, 19 March 2023
  • ...ne]]. Colonists assigned to hauling and animals trained to haul will bring items to stockpiles configured to accept them. ...ckpile settings disallow those particular items. Haulers will remove these items and take them to stockpiles that do allow them.
    5 KB (916 words) - 01:16, 13 October 2021
  • ...to migrate with when selling colony and proceeding to take your allowed 7 items with you and can then be used. (inconclusive information regarding drop dis [[Category:Unobtainable items]]
    2 KB (321 words) - 18:30, 21 January 2024
  • ...dded by the [[Anomaly DLC]] that allows for the production of a variety of items from that DLC. ...h work is remaining. The stockpile filter includes an entry for unfinished items which allows the player to control where they are stored.
    2 KB (276 words) - 21:47, 1 May 2024
  • ...ally rely on wild plants for sustenance but will eat any non-meat [[food]] items left lying about like vegetables, prepared [[meals]], [[chocolate]], and [[
    556 bytes (74 words) - 12:12, 1 March 2023
  • ...a nice hierarchy, so you can allow/disallow storage of individual kinds of items in a stockpile, or do it by categories. All with a nice collapsible-categor
    438 bytes (60 words) - 22:01, 8 September 2021
  • In RimWorld, while many items provide [[cover]], line of sight is typically only broken by [[walls]] and
    508 bytes (78 words) - 10:57, 22 May 2021
  • | type = Medical Items ...then applies chemical burns on the corpse, relative to where it destroyed items. It does not deal damage to anything else around the user on activation.
    3 KB (413 words) - 18:45, 7 February 2024
  • ...ith no overlap in coverage. Items that cover multiple layers conflict with items on all layers. * '''Belt:''' Technically the fourth layer. A distinct layer for [[utility]] items to allow them to be worn alongside any other apparel but not with each othe
    6 KB (929 words) - 01:49, 24 October 2022
  • ...[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles.}} ...ric-type material for [[stuff]]able [[clothing]], [[armchair]]s, and other items.
    3 KB (489 words) - 15:02, 7 January 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (218 words) - 10:47, 13 April 2024
  • | type = Medical Items
    425 bytes (52 words) - 07:02, 10 May 2024
  • | type = Medical Items
    428 bytes (52 words) - 07:08, 10 May 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (199 words) - 22:58, 9 January 2024
  • ...anything on its own, but it is necessary to craft some other usable shield items. Shield cores can be obtained by deconstructing mechanoid shield generators | type = Exotic Items
    2 KB (238 words) - 19:46, 16 January 2024
  • {{Stub|reason=Full list of deterioration immune items and items that whose market value is not affected.}} ...ge conditions. This deterioration stacks with other forms of damage to the items in question, and can result in the eventual destruction of the item.
    7 KB (1,069 words) - 02:39, 24 October 2023
  • ...e location to another. Generally this term refers to either act of hauling items to [[stockpile zone]]s by [[colonist]]s or trained [[animal]]s but it can a All items except [[chunk]]s are assumed to be hauled so long as they are not [[forbid
    5 KB (858 words) - 22:17, 26 February 2024
  • ** Toggle for: Auto repair damaged/destroyed items ** Add to selection - quickly multi-select items and colonists
    2 KB (368 words) - 02:23, 3 November 2023
  • ...hat come and mill about the player's colony. Sometimes one of the them has items to trade, indicated by a question mark. Their arrival could prove advantage
    577 bytes (80 words) - 22:44, 17 June 2020
  • ...conflicts with any other apparel, regardless of layer or coverage. Utility items can be passive like a [[shield belt]], but most give an ability the player
    4 KB (481 words) - 07:46, 14 April 2024
  • ...d, or you can give a specific command to a pawn to prioritize that repair. Items not included in Home Areas cannot be repaired.
    2 KB (305 words) - 11:37, 12 February 2023
  • ...A small triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of their s ...helf''' is an item of [[furniture]] item that stores up to three stacks of items and protects them from [[deterioration]].
    6 KB (968 words) - 20:07, 1 May 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (222 words) - 17:40, 9 January 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (231 words) - 17:41, 9 January 2024
  • {{About|the items in a specific category of Apparel|the mechanics common to both Clothing and ...ing can be manufactured at the following [[production]] stations. Some few items must be crafted elsewhere (e.g. various [[crown]]s{{RoyaltyIcon}}, crafted
    6 KB (864 words) - 13:27, 3 December 2022

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