Difference between revisions of "Psychic rituals"

From RimWorld Wiki
Jump to navigation Jump to search
(Added interface icons used for rituals; added missing ritual; reordered to match def; comments)
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
  
 
== List of rituals ==
 
== List of rituals ==
<!-- Maybe convert times to {{Ticks|####}} ? --> <!-- Choosing between the use of in ritual menu descriptions or research descriptions for consistency -->
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ritual !! Ritual Duration !! Ritual Cooldown !! Ritual Cost !! Ritual Effect !! Ritual Quality Effect
+
! Ritual !! Ritual Effect !! Ritual Duration !! Ritual Cooldown !! Ritual Cost !! Required Research
 +
|- id="Void provocation"
 +
! width=64px height=64px | Void provocation<br>[[File:Void provocation.png|64px|link=|alt=Void provocation]]
 +
| ''Psychically commune with the void, attracting an entity which can be captured and studied. There’s a chance that the invoker will fall into a coma for several hours.''
 +
----
 +
* Causes an entity event to occur between {{Ticks/gametime|5000}} and {{Ticks/gametime|10000}}{{Check Tag|Verify|Verify time until event - note that some are not announced and may be difficult to get exact times}} after completion of the ritual.{{Check Tag|Details|How is it selected, what can be chosen specifically, etc}}
 +
* Ritual quality dependent chance to fall into [[dark psychic shock]]{{Check Tag|Verify hediff|verify this is the correct hediff name, and if it is, leave the redlink and a destination will be created for it}}, being rendered unconscious for between {{Ticks/gametime|5000}} and {{Ticks/gametime|10000}}{{Check Tag|Verify}}
 +
{| class="wikitable"
 +
|+ Dark psychic shock chance by Quality
 
|-
 
|-
! width=64px height=64px | [[File:Void provocation.png|64px|link=|alt=Void provocation]] Void provocation
+
! {{Graph:Chart|width=400|height=100|type=area|xAxisTitle=Quality (%) |yAxisTitle=Chance of psychic shock (%)|x=0,50,90,100|y=90,25,5,1}}
| 5000 ticks (2 hours) || 300000 ticks (5 days) || - || Psychically commune with the void to summon an [[Entity]]. This may cause the invoker to suffer from [[Psychic Shock]]|| Base 90% chance of Psychic Shock coma reduced by 1.5% per 1% increase in ritual quality
+
|}
 +
| {{Ticks/gametime|5000}}
 +
| {{Ticks/gametime|300000}}
 +
| -
 +
|- id="Draw animals"
 +
! width=64px height=64px | Draw animals<br>[[File:Draw animals.png|64px|link=|alt=Draw animals]]
 +
| ''Create a psychic pulse which draws a distant herd of [[animal]]s to the local area. You can then hunt or make use of them as you choose. If not done correctly, this may attract [[scaria]]-infected manhunters''
 +
----
 +
* Causes a herd{{Check Tag|Detail|What constitutes a herd}} of animals{{Check Tag|Detail|What animals can be selected, does it depend on current biome?}} to enter the map.{{Check Tag|Detail}}
 +
* Ritual quality dependent chance for drawn animals to be [[manhunter]]s infected with [[scaria]]. The chance is per herd, not per individual member of the herd i.e. either all animals will be manhunters or none will be.
 +
{| class="wikitable"
 +
|+ Manhunter chance by Quality
 
|-
 
|-
! width=64px height=64px | [[File:Draw animals.png|64px|link=|alt=Draw animals]] Draw animals
+
! {{Graph:Chart|width=400|height=100|type=area|xAxisTitle=Quality (%) |yAxisTitle=Chance of manhunters (%)|x=0,75,90,100|y=75,10,5,1}}
| 10000 ticks (2 hours) || 600000 ticks (10 days) || [[Bioferrite]] x 10 || Create a psychic pulse which draws a distant herd of [[animal]]s to the local area. You can then hunt or make use of them as you choose. If not done correctly, this may attract [[scaria]]-infected manhunters || Base 75% chance to summon manhunters decreased by 1% per 1% ritual quality
+
|}
|-
+
| {{Ticks/gametime|10000}}
! width=64px height=64px | [[File:Draw shamblers.png|64px|link=|alt=Draw shamblers]] [[shambler|Draw shamblers]]
+
| {{Ticks/gametime|600000}}
| 5000 ticks (2 hours) || 300000 ticks (5 days) || [[Bioferrite]] x 20 || Create a psychic pulse which will draw a distant horde of [[shambler|animated corpses]] to your area. While they attack any human they see, they will not directly attack your colony. You can capture them for study. || Increases number of shamblers summoned.
+
| {{Icon small|Bioferrite||10}} [[Bioferrite]]
|-
+
|- id="Draw shamblers"
! width=64px height=64px | [[File:Chronophagy.png|64px|link=|alt=Chronophagy]] Chronophagy
+
! width=64px height=64px | Draw shamblers<br>[[File:Draw shamblers.png|64px|link=|alt=Draw shamblers]]
| 10000 ticks (4 hours) || 300000 ticks (5 days) || [[Bioferrite]] x 20 || Induce a distant archotech to transfer entropy from one to another. This will cause the invoker's age to decrease by several years, and for the target to age an equal amount. Target will also suffer Psychic Shock. || Increases the number of years transferred
+
| ''Create a psychic pulse which will draw a distant horde of [[shambler|animated corpses]] to your area. While they attack any human they see, they will not directly attack your colony. You can capture them for study. ''
|-
+
----
! width=64px height=64px | [[File:Psychophagy.png|64px|link=|alt=Psychophagy]] Psychophagy
+
* Causes a ritual quality dependent total [[combat power]] of shamblers to enter the map. Note that the total combat power depends on both the number ''and'' types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.{{Check Tag|Verify|Verify that non-base human shamblers can spawn from this}}{{Check Tag|Details|How exactly are shambler hordes costed}}
| 10000 ticks (4 hours) || 300000 ticks (5 days) || [[Bioferrite]] x 20 || Consume the [[psychic sensitivity]] of a target. This will cause the invoker's psychic sensitivity to be increased for several days, and for the target gains the [[Psychically Dead]] trait and suffers from Psychic Shock. || 1 day gained per 1% ritual quality
+
{| class="wikitable"
|-
+
|+ Combat power by Quality
! width=64px height=64px | [[File:Skip abduction.png|64px|link=|alt=Skip abduction]] Skip abduction
 
| 5000 ticks (2 hours) || 600000 ticks (10 days) || [[Bioferrite]] x 60 ||  Abduct a random hostile person from anywhere in the world, prioritizing those nearby. The process causes the target to fall into a "short" coma. || Base coma duration of 30 days decreased by 1 day per 2.5% ritual quality
 
|-
 
! width=64px height=64px | [[File:Summon fleshbeasts.png|64px|link=|alt=Summon fleshbeasts]] [[fleshbeasts|Summon fleshbeasts]]
 
| 5000 ticks (2 hours) || 300000 ticks (5 days) || [[Bioferrite]] x 50 || Create a psychic pulse which will draw [[fleshbeasts]] to dig upwards and emerge near your enemies. They will attack anyone they find, including enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat. || Increases number of fleshbeasts summoned
 
|-
 
! width=64px height=64px | [[File:Provoke pit gate.png|64px|link=|alt=Provoke pit gate]] [[Pit gate|Provoke pit gate]]
 
| 15000 ticks (6 hours) || 2700000 ticks (45 days) || [[Bioferrite]] x 75 || Perform a psychic ritual which causes underground [[fleshbeasts]] to open up a massive hole in the ground. The hole leads down to a [[Pit_gate|fleshbeast-infested cavern]] which can be explored for resources. ||
 
|-
 
! width=64px height=64px | [[File:Imbue death refusal.png|64px|link=|alt=Imbue death refusal]] Imbue death refusal
 
| - || - || - || Perform a psychic ritual which grants death refusal to an individual, allowing them to self-resurrect once after dying. ||
 
|-
 
! width=64px height=64px | [[File:Philophagy.png|64px|link=|alt=Philophagy]] Philophagy
 
| 10000 ticks (4 hours) || 300000 ticks (5 days) || [[Shard]] x 1 ||  Psychically draw experiences from the victim's mind, and transfer them to the invoker, targeting the victim's highest [[Skill]]. This will increase the invoker's experience in the same skill, and for the target to lose an equal amount. Target will also suffer Psychic Shock. || Increases experience transferred
 
|-
 
! width=64px height=64px | [[File:Pleasure pulse.png|64px|link=|alt=Pleasure pulse]] Pleasure pulse
 
| - || - || - || Perform a psychic ritual that makes everyone in the region happier but reduces their desire to work. ||
 
|-
 
! width=64px height=64px | [[File:Neurosis pulse.png|64px|link=|alt=Neurosis pulse]] Neurosis pulse
 
| - || - || - || Perform a psychic ritual that makes everyone in the region work faster but become more irritable. ||
 
|-
 
! width=64px height=64px | [[File:Psychic ritual - Blood rain.png|64px|link=|alt=Blood rain]] [[Blood rain|Blood rain]]
 
| - || - || - || Perform a psychic ritual which causes blood-like [[psychofluid]] to fall from the sky. Anyone caught outside will soon be driven into a berserk rage. ||
 
 
|-
 
|-
! width=64px height=64px | [[File:Brainwipe.png|64px|link=|alt=Brainwipe]] Brainwipe
+
! {{Graph:Chart|width=400|height=100|type=area|xAxisTitle=Quality (%) |yAxisTitle=Combat Power |x=0, 100|y=200,2500}}
| 15000 ticks (6 hours) || 1200000 ticks (20 days) || [[Shard]] x 1 || Erase a person's memories. Traumatic memories will be forgotten. [[Prisoners]] will forget their allegiances and become easier to recruit, even if they were unwavering. Inhumanized individuals will forget their connection to the void. Unfortunately, the disruptive effect of the ritual will induce a coma that could last a long time, especially if the ritual is of low quality. || Decreases the duration of the induced coma
+
|}
 +
| {{Ticks/gametime|5000}}
 +
| {{Ticks/gametime|300000}}
 +
| {{Icon small|Bioferrite||20}} [[Bioferrite]]
 +
|- id="Chronophagy"
 +
! width=64px height=64px | Chronophagy<br>[[File:Chronophagy.png|64px|link=|alt=Chronophagy]]
 +
| ''Induce a distant archotech to transfer entropy from one to another. This will cause the invoker's age to decrease by several years, and for the target to age an equal amount. Target will also suffer Psychic Shock. ''
 +
----
 +
| Increases the number of years transferred
 +
| {{Ticks/gametime|10000}}
 +
| {{Ticks/gametime|300000}}
 +
| [[Bioferrite]] x 20  
 +
|- id="Psychophagy"
 +
! width=64px height=64px | Psychophagy<br>[[File:Psychophagy.png|64px|link=|alt=Psychophagy]]
 +
| ''Consume the [[psychic sensitivity]] of a target. This will cause the invoker's psychic sensitivity to be increased for several days, and for the target gains the [[Psychically Dead]] trait and suffers from Psychic Shock. ''
 +
----
 +
| 1 day gained per 1% ritual quality
 +
| {{Ticks/gametime|10000}}
 +
| {{Ticks/gametime|300000}}
 +
| [[Bioferrite]] x 20
 +
|- id="Skip abduction"
 +
! width=64px height=64px | Skip abduction<br>[[File:Skip abduction.png|64px|link=|alt=Skip abduction]]
 +
| ''Abduct a random hostile person from anywhere in the world, prioritizing those nearby. The process causes the target to fall into a "short" coma.''
 +
----
 +
| Base coma duration of 30 days decreased by 1 day per 2.5% ritual quality
 +
| {{Ticks/gametime|5000}}
 +
| {{Ticks/gametime|600000}}
 +
| [[Bioferrite]] x 60
 +
|- id="Summon fleshbeasts"
 +
! width=64px height=64px | Summon fleshbeasts<br>[[File:Summon fleshbeasts.png|64px|link=|alt=Summon fleshbeasts]]
 +
| ''Create a psychic pulse which will draw [[fleshbeasts]] to dig upwards and emerge near your enemies. They will attack anyone they find, including enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat.''
 +
----
 +
| Increases number of fleshbeasts summoned
 +
| {{Ticks/gametime|5000}}
 +
| {{Ticks/gametime|300000}}
 +
| [[Bioferrite]] x 50
 +
|- id="Provoke pit gate"
 +
! width=64px height=64px | Provoke pit gate<br>[[File:Provoke pit gate.png|64px|link=|alt=Provoke pit gate]]
 +
| ''Perform a psychic ritual which causes underground [[fleshbeasts]] to open up a massive hole in the ground. The hole leads down to a [[Pit_gate|fleshbeast-infested cavern]] which can be explored for resources. ''
 +
----
 +
|
 +
| {{Ticks/gametime|15000}}
 +
| {{Ticks/gametime|2700000}}
 +
| [[Bioferrite]] x 75
 +
|- id="Imbue death refusal"
 +
! width=64px height=64px | Imbue death refusal<br>[[File:Imbue death refusal.png|64px|link=|alt=Imbue death refusal]]
 +
| ''Perform a psychic ritual which grants death refusal to an individual, allowing them to self-resurrect once after dying. ''
 +
----
 +
|
 +
| -
 +
| -
 +
| -
 +
|- id="Philophagy"
 +
! width=64px height=64px | Philophagy<br>[[File:Philophagy.png|64px|link=|alt=Philophagy]]
 +
| ''Psychically draw experiences from the victim's mind, and transfer them to the invoker, targeting the victim's highest [[Skill]]. This will increase the invoker's experience in the same skill, and for the target to lose an equal amount. Target will also suffer Psychic Shock. ''
 +
----
 +
| Increases experience transferred.
 +
| {{Ticks/gametime|10000}}
 +
| {{Ticks/gametime|300000}}
 +
| [[Shard]] x 1  
 +
|- id="Pleasure pulse"
 +
! width=64px height=64px | Pleasure pulse<br>[[File:Pleasure pulse.png|64px|link=|alt=Pleasure pulse]]
 +
| ''Perform a psychic ritual that makes everyone in the region happier but reduces their desire to work. ''
 +
----
 +
|
 +
| -
 +
| -
 +
| -
 +
|- id="Neurosis pulse"
 +
! width=64px height=64px | Neurosis pulse<br>[[File:Neurosis pulse.png|64px|link=|alt=Neurosis pulse]]
 +
| ''Perform a psychic ritual that makes everyone in the region work faster but become more irritable.''
 +
----
 +
| -
 +
| -
 +
| -
 +
|
 +
|- id="Blood rain"
 +
! width=64px height=64px | Blood rain<br>[[File:Psychic ritual - Blood rain.png|64px|link=|alt=Blood rain]]
 +
| ''Perform a psychic ritual which causes blood-like [[psychofluid]] to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.''
 +
----
 +
|
 +
| -
 +
| -
 +
| -
 +
|- id="Brainwipe"
 +
! width=64px height=64px | Brainwipe<br>[[File:Brainwipe.png|64px|link=|alt=Brainwipe]]
 +
| ''Erase a person's memories. Traumatic memories will be forgotten. [[Prisoners]] will forget their allegiances and become easier to recruit, even if they were unwavering. Inhumanized individuals will forget their connection to the void. Unfortunately, the disruptive effect of the ritual will induce a coma that could last a long time, especially if the ritual is of low quality.''
 +
----
 +
| Decreases the duration of the induced coma
 +
| {{Ticks/gametime|15000}}
 +
| {{Ticks/gametime|1200000}}
 +
| [[Shard]] x 1
 
|}
 
|}

Revision as of 08:22, 25 April 2024

Psychic rituals are rituals like those in Ideology DLC but with the « psychic » side of Royalty DLC. They are performed at an Psychic ritual spot and can be improved with stuff like Void sculptures and Shard beacons and apparel like ritual masks and ceremonial hoods. They allow to psychically induce an insane Archotech machine-god who can distort reality.

List of rituals

Ritual Ritual Effect Ritual Duration Ritual Cooldown Ritual Cost Required Research
Void provocation
Void provocation
Psychically commune with the void, attracting an entity which can be captured and studied. There’s a chance that the invoker will fall into a coma for several hours.
  • Causes an entity event to occur between 5,000 ticks (2 in-game hours) and 10,000 ticks (4 in-game hours)[Verify] after completion of the ritual.[Details]
  • Ritual quality dependent chance to fall into dark psychic shock[Verify hediff], being rendered unconscious for between 5,000 ticks (2 in-game hours) and 10,000 ticks (4 in-game hours)[Verify]
Dark psychic shock chance by Quality
5,000 ticks (2 in-game hours) 300,000 ticks (5 in-game days) -
Draw animals
Draw animals
Create a psychic pulse which draws a distant herd of animals to the local area. You can then hunt or make use of them as you choose. If not done correctly, this may attract scaria-infected manhunters
  • Causes a herd[Detail] of animals[Detail] to enter the map.[Detail]
  • Ritual quality dependent chance for drawn animals to be manhunters infected with scaria. The chance is per herd, not per individual member of the herd i.e. either all animals will be manhunters or none will be.
Manhunter chance by Quality
10,000 ticks (4 in-game hours) 600,000 ticks (10 in-game days) Bioferrite 10 Bioferrite
Draw shamblers
Draw shamblers
Create a psychic pulse which will draw a distant horde of animated corpses to your area. While they attack any human they see, they will not directly attack your colony. You can capture them for study.
  • Causes a ritual quality dependent total combat power of shamblers to enter the map. Note that the total combat power depends on both the number and types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.[Verify][Details]
Combat power by Quality
5,000 ticks (2 in-game hours) 300,000 ticks (5 in-game days) Bioferrite 20 Bioferrite
Chronophagy
Chronophagy
Induce a distant archotech to transfer entropy from one to another. This will cause the invoker's age to decrease by several years, and for the target to age an equal amount. Target will also suffer Psychic Shock.
Increases the number of years transferred 10,000 ticks (4 in-game hours) 300,000 ticks (5 in-game days) Bioferrite x 20
Psychophagy
Psychophagy
Consume the psychic sensitivity of a target. This will cause the invoker's psychic sensitivity to be increased for several days, and for the target gains the Psychically Dead trait and suffers from Psychic Shock.
1 day gained per 1% ritual quality 10,000 ticks (4 in-game hours) 300,000 ticks (5 in-game days) Bioferrite x 20
Skip abduction
Skip abduction
Abduct a random hostile person from anywhere in the world, prioritizing those nearby. The process causes the target to fall into a "short" coma.
Base coma duration of 30 days decreased by 1 day per 2.5% ritual quality 5,000 ticks (2 in-game hours) 600,000 ticks (10 in-game days) Bioferrite x 60
Summon fleshbeasts
Summon fleshbeasts
Create a psychic pulse which will draw fleshbeasts to dig upwards and emerge near your enemies. They will attack anyone they find, including enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat.
Increases number of fleshbeasts summoned 5,000 ticks (2 in-game hours) 300,000 ticks (5 in-game days) Bioferrite x 50
Provoke pit gate
Provoke pit gate
Perform a psychic ritual which causes underground fleshbeasts to open up a massive hole in the ground. The hole leads down to a fleshbeast-infested cavern which can be explored for resources.
15,000 ticks (6 in-game hours) 2,700,000 ticks (3 quadrums) Bioferrite x 75
Imbue death refusal
Imbue death refusal
Perform a psychic ritual which grants death refusal to an individual, allowing them to self-resurrect once after dying.
- - -
Philophagy
Philophagy
Psychically draw experiences from the victim's mind, and transfer them to the invoker, targeting the victim's highest Skill. This will increase the invoker's experience in the same skill, and for the target to lose an equal amount. Target will also suffer Psychic Shock.
Increases experience transferred. 10,000 ticks (4 in-game hours) 300,000 ticks (5 in-game days) Shard x 1
Pleasure pulse
Pleasure pulse
Perform a psychic ritual that makes everyone in the region happier but reduces their desire to work.
- - -
Neurosis pulse
Neurosis pulse
Perform a psychic ritual that makes everyone in the region work faster but become more irritable.
- - -
Blood rain
Blood rain
Perform a psychic ritual which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.
- - -
Brainwipe
Brainwipe
Erase a person's memories. Traumatic memories will be forgotten. Prisoners will forget their allegiances and become easier to recruit, even if they were unwavering. Inhumanized individuals will forget their connection to the void. Unfortunately, the disruptive effect of the ritual will induce a coma that could last a long time, especially if the ritual is of low quality.
Decreases the duration of the induced coma 15,000 ticks (6 in-game hours) 1,200,000 ticks (20 in-game days) Shard x 1