Difference between revisions of "Psycasts"

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'''Psycast''' are psychic powers available to pawns with [[Psychic Amplifier]]s, added by the [[Royalty (DLC)| Royalty DLC]].
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'''Psycast''' are psychic powers available to pawns with [[Psychic amplifier]]s, added by the [[Royalty (DLC)| Royalty DLC]].
  
 
== Acquistion ==
 
== Acquistion ==
The first psycast is gained when using a [[Psychic Amplifier]]. Further psycasts can be gained by ?
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The first psycast is gained when using a [[Psychic amplifier]]. Further psycasts can be gained by ?
  
 
== Descriptions ==  
 
== Descriptions ==  

Revision as of 07:03, 3 March 2020

Psycast are psychic powers available to pawns with Psychic amplifiers, added by the Royalty DLC.

Acquistion

The first psycast is gained when using a Psychic amplifier. Further psycasts can be gained by ?

Descriptions

The effect of Psychic Sensitive is ? Psycasts performed by a pawn without the required Title have a chance to incur the wrath of the Empire. This chance is determined by ? and causes the effect ?. Entropy Gain does ? and causes ? effects.

Name Level (Title) Description Effects Entropy Gain Casting Time Duration Range
Painblock 1 (Yeoman) Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them Psychically-induced pain insensitivity.
  • Target Pain Factor x10%
10 0.25s 30s Target
Stun 1 (Yeoman) Momentarily disrupt motor function in target's [sic] brain, preventing any movement.

Psychically-induced.

  • Effect
12 0.25s 3s Target
Burden 1 (Yeoman) Slow the target for a short time by suppressing motor activity in the brain Psychically-induced difficulty in locomotion 8 0.25s 30s Target
Entropy Link 2 (Esquire) Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the the two move far apart. A psychic link with another individual. Gain or loss of psychic entropy incurred by one will be shared equally between both.
  • Effect
10 1s 60s Target
Blinding Pulse 2 (Esquire) Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. Psychically-induced partial blindness. 20 1s 30s 5 tiles
Beckon 3 (Knight/Dame) Psychically command the target to approach the caster. Psychically-induced.
  • Effect
20 0.25s 10s Target
Chaos Skip 3 (Knight/Dame) Teleport the target to a random position near where he started. Psychically-induced.
  • Effect
18 0.25s Instantaneous Target
Vertigo Pulse 3 (Knight/Dame) ? Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.
  • Effect
25 1s 20s 5 tiles
Smokepop 4 (Praetor) ? Psychically-induced.
  • Effect
35 1s Instantaneous, Smoke dissipates in 30? seconds ?
Skip 4 (Praetor) Teleport the target to a desired position not too far from his starting point. Psychically-induced.
  • Effect
25 0.25s Instantaneous Target
Focus 4 (Praetor) ? Psychically-induced mental focus, increasing sight, hearing and movement capactities.[sic] 15 0.25s 60s Target
Wallraise 4 (Praetor) ? Psychically-induced.
  • Effect
25 1s Instantaneous, Wall disappears after ? seconds Target
Berserk 5 (Baron/Baroness) ? Psychically-induced.
  • Effect
35 0.25s 30s Target
Invisibility 5 (Baron/Baroness) ? Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve the sight of this individual, even if the eyes are unaffected.
  • Effect
30 1s 15s Target
Berserk Pulse 6 (Count/Countess) ? Psychically-induced.
  • Effect
60 1s 60s 3 tiles
Mass Chaos Skip 6 (Count/Countess) Skip everyone near a target point to a random location nearby. Psychically-induced.
  • Effect
40 1s Instantaneous 8 tiles
Manhunter pulse 6 (Count/Countess) Drive nearby animals into a manhunting rage using a psychic pulse Psychically-induced.
  • Effect
40 1s 60s 30 tiles