Property:Description

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Showing 100 pages using this property.
A
An ancient, broken car. Everything that isn't rusted away was looted long ago.  +
An ancient, rusted car frame. The body shell has long since rusted away to nothing.  +
An ancient console with an attached communications dish. Valuable parts are missing, and everything else is degraded to uselessness.  +
A traffic management solution from long ago.  +
A large container from some ancient freight carrying vehicle. It has long since been looted and deteriorated into uselessness.  +
An ancient, broken crate. Any valuables it once contained have degraded to uselessness.  +
This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?  +
A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.  +
An ancient computer interface. Valuable parts are missing, and everything else is degraded to uselessness.  +
The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.  +
An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.  +
An ancient computer terminal. It can be hacked to call nearby enemies.  +
An ancient engine block that is rusted through. No repair could salvage this.  +
A collection of ancient equipment blocks of unknown function. Valuable parts are missing, and everything else is degraded to uselessness.  +
The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.  +
The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.  +
The remains of the leg of a massive, ancient exostrider mechanoid.  +
The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.<br/>In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.  +
An ancient fence made of reinforced concrete posts joined by concrete panels.  +
An ancient electrical generator. Its usable parts were smashed or looted long ago, and the rest has rusted into uselessness.  +
A giant wheel which came off some large vehicle many ages ago. The rubber has disintegrated away and the metal is twisted and rusted.  +
An ancient hydrant. Heavily rusted, it is completely useless now. How it got here is hard to say.  +
An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.  +
An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it.<br>How it got here must be a long story.  +
An ancient self-powered lamp. Its internal power supply is badly depleted, but it still emits a weak glow.  +
Road lighting from long ago. No longer functional.  +
A large crate which was abandoned ages ago. It's too rusted to store anything.  +
An ancient, rusted bank of lockers. All of the lockers have been forced open with nothing valuable left behind.  +
A long, empty crate which was abandoned ages ago. It's too rusted to store anything.  +
A large ancient machine case filled with unknown machinery. Valuable parts are missing, and everything else is degraded to uselessness.  +
A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.  +
The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.  +
A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated.  +
A barrel from a long-range cannon for artillery or anti-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted.  +
A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.  +
An ancient device for heating food. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient, broken ship navigation beacon. Every useful component was looted long ago.  +
A table once used for surgical operations. It has long since deteriorated into uselessness.  +
An ancient oven. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness.  +
A bunch of rusted old pipes. It is hard to say how these ended up here.  +
An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated.  +
An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason.  +
A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger.  +
An ancient refrigerator. It was stripped of interesting parts long ago.  +
The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
An ancient, broken security turret. The valuable parts have all been looted or smashed.  +
An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.  +
A small, empty crate which was abandoned ages ago. It's too rusted to store anything.  +
An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness.  +
An ancient stove. Smashed and rusted, it is completely useless now.<br/>How it got here is hard to say.  +
An ancient rack unit packed with unidentifiable devices. Valuable parts are missing, and everything else is degraded to uselessness.  +
An defensive fortification for stopping vehicles. It's been deteriorating for many years  +
An ancient computer terminal. It can be hacked to reveal long-forgotten information.  +
An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say.  +
An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago.  +
An ancient, broken truck. Everything useful either rusted away or was looted long ago.  +
An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.  +
An ancient vending machine. It was smashed ages ago and generations of looters have taken every conceivably useful part. How it ended up here is a mystery.  +
The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.  +
The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.  +
The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.  +
A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.  +
Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated.  +
The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.  +
An ancient device used for washing textiles. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted.  +
A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.<br/>Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.<br/>Animals refuse eat<span title="Content appears as it does in the source, do not correct it." style="border-bottom:1px dotted"><sup>[sic]</sup></span> anima grass. Tribal stories say this is done out of respect and fear.  +
A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.<br/>If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.<br/>Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.<br/>Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.  +
The speed at which this person [[milk]]s, [[Wool|shears]], and otherwise gathers resources from [[animals]].  +
The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.  +
A soft bed for animals to sleep on. Fits any animal.  +
A doorway hung with thick overlapping strips of fabric or leather. It allows animals to pass while insulating the temperature. Animal flaps are commonly used as barn doors to give penned animals a sheltered place to sleep.  +
A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.  +
Designates a spot on the ground where animals should sleep.  +
A wooden bas relief of animalist imagery for decorating a floor.  +
A wooden bas relief of animalist imagery for decorating a floor.  +
An ancient jade stone marked with sacred tribal carvings. Tribal psycasters can focus on these stones during meditation to increase their psyfocus gain more than a typical nature shrine.<br>Different tribal cultures tell different stories about these stones, but most agree that they were crafted by an ancient world spirit during a time of great power. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.  +
An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius. It can also move quickly with its built-in jump launcher.<br>While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict.  +
A small capsule containing archites - microscopic machines produced by a superintelligent archotech. These devices are capable of physical and psychic feats which seem impossible to human scientists. As with all archotechnology, no human can create one. We can only try to scavenge the ones that archotechs create for their own unfathomable reasons.<br/><br/>This capsule is useless by itself, but it can be spent at a gene assembler to create a new archite-powered xenogerm. This requires researching archogenetics and a genepack that contains an archite gene. Archite genepacks can be obtained from traders.  +
The central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.<br>To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.<br>The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.  +
An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.  +
An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.  +
An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.  +
A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.  +
A small predator adapted for cold climates. It usually hunts small game like mice and voles, sometimes burrowing through a meter of snow to reach its prey.  +
An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent.  +
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.  +
The protection given against blunt damage like fists, club impacts and rock falls. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.  +
The protection given against temperature-related damage like burns. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.  +
A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.  +
How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.  +
A workbench equipped for creating art.  +
A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.  +