Difference between revisions of "Permits"

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(Created page with "=== Permits === At certain levels nobles gain permits. You choose which royal permits you want to come with that title. There are more permits to choose from than before. Some...")
 
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=== Permits ===
 
=== Permits ===
At certain levels nobles gain permits. You choose which royal permits you want to come with that title. There are more permits to choose from than before. Some permits require minimum titles before they can be chosen. This lets you customize your nobles somewhat. Permits generally cannot be used during their Cooldown, however [[Honor]] can be paid to use the permit again during the cooldown if the pawn has sufficient excess honor. If they do not, the permit cannot be used again - a pawn cannot demote themselves to spend more honor.
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At certain levels nobles gain permits. You choose which royal permits you want to come with that title. There are more permits to choose from than before. Some permits require minimum titles before they can be chosen. This lets you customize your nobles somewhat. Permits generally cannot be used during their Cooldown, however [[titles|Honor]] can be paid to use the permit again during the cooldown if the pawn has sufficient excess honor. If they do not, the permit cannot be used again - a pawn cannot demote themselves to spend more honor.
  
 
All permits can be returned at which the permit points are returned and a different selection of permits may be selected. This costs 8 honor plus the "cooldown" cost of any currently cooling permits. For example, if a pawn attempted to return their permits while the "Silver drop" permit was still on cool down, it would cost 8 honor + 6 honor, for a total of 14 honor. Any new permits will not have the cooldown, however it is more honor efficient to just purchase the permit on cooldown rather than reset permits, as it increase the price by an additional 8 honor.
 
All permits can be returned at which the permit points are returned and a different selection of permits may be selected. This costs 8 honor plus the "cooldown" cost of any currently cooling permits. For example, if a pawn attempted to return their permits while the "Silver drop" permit was still on cool down, it would cost 8 honor + 6 honor, for a total of 14 honor. Any new permits will not have the cooldown, however it is more honor efficient to just purchase the permit on cooldown rather than reset permits, as it increase the price by an additional 8 honor.

Revision as of 16:10, 14 April 2021

Permits

At certain levels nobles gain permits. You choose which royal permits you want to come with that title. There are more permits to choose from than before. Some permits require minimum titles before they can be chosen. This lets you customize your nobles somewhat. Permits generally cannot be used during their Cooldown, however Honor can be paid to use the permit again during the cooldown if the pawn has sufficient excess honor. If they do not, the permit cannot be used again - a pawn cannot demote themselves to spend more honor.

All permits can be returned at which the permit points are returned and a different selection of permits may be selected. This costs 8 honor plus the "cooldown" cost of any currently cooling permits. For example, if a pawn attempted to return their permits while the "Silver drop" permit was still on cool down, it would cost 8 honor + 6 honor, for a total of 14 honor. Any new permits will not have the cooldown, however it is more honor efficient to just purchase the permit on cooldown rather than reset permits, as it increase the price by an additional 8 honor.

NPC nobles will generate with a random number of permits appropriate to their rank.

Permit Name Prerequisite Cooldown
(Days)
Honor Cost
(if used during cooldown)
Description Equiv. Value
Call transport shuttle Knight/Dame 40   8 Call a shuttle for your own use. It will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map. N/A
Call laborer team Acolyte 60 4 Call a group of 4 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. N/A
Call laborer gang Count
Laborer Team Permit
60 8 Call a group of 8 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. N/A
Call aerodrone strike Knight/Dame 45 6 Call a single-impact aerodrone strike at a target position. Silver 1,000[*]
Call aerodrone salvo Praetor
Aerodrone Strike Permit
60 8 Call an extended salvo of aerodrone strikes around a target position
Call trooper squad Acolyte 40 4 Call a group of 4 light troopers to aid you in battle. N/A
Call janissary squad Praetor 50 6 Call a group of 4 professional janissaries to aid you in battle. N/A
Call cataphract squad Count/Countess 60 8 Call a group of 4 heavy cataphracts to aid you in battle. N/A
Steel drop Acolyte 45 4 Call for a drop of 250 steel. Silver 475
Glitterworld medicine drop Baron/Baroness 45 8 Call for a drop of 5 glitterworld medicine. Silver 250
Silver drop Knight/Dame 45 6 Call for a drop of 500 silver. Silver 500
Food drop Acolyte 45 4 Call for a drop of 20 packaged survival meals. Silver 480
^* Roughly equivalent to a Doomsday rocket launcher