Difference between revisions of "Mini-turret"

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The explosion radius:
 
The explosion radius:
  
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[[File:Turret_explosion_(alpha8).png]]
 
[[File:Turret explosion radius.jpg]]
 
[[File:Turret explosion radius.jpg]]
  

Revision as of 12:20, 23 August 2016

Improvised turret

Improvised turret

A weak improvised turret that automatically fires at nearby enemies. Explodes when damaged.

Base Stats

Type
Security
Beauty
-60
HP
110

Building

Size
1
Placeable
Yes
Power
-350 W

The improvised turret is a stationary defense mechanism which fires at any enemy pawns which enter its firing range. It will automatically target any raiders or psychotic animals which enter within a 25 square radius around the turret. The turret is a 3-round burst weapon with absolutely no time required to aim before it shoots, but a rather lengthy reload period. While somewhat weak on its own, large groups of turrets are able to incapacitate or kill hostiles within seconds.

The turret can be upgraded to a 4-round burst through researching Gun Turret Cooling at a research bench, though this research is no longer available in Alpha 13

When the hit points of the turret drop to 28 or less, a metallic sound will be heard and it will begin to spark and hiss. Shortly thereafter, the turret will explode, wounding all pawns and causing 300 damage to all structures within the blast radius. Placing two turrets within blast range of one another may cause both turrets to explode in a chain if there is no wall in the way of the blast. For this reason, it is not recommended to place colonists, turrets, load-bearing walls, or important power conduits within a three-square radius of a turret.

Used alone or in small numbers, turrets do not provide much additional firepower. However, raiders will often target the turret instead of the colonists if it is closer to them, shielding the colonists from harm until the turret is destroyed. However, the firepower of the turrets adds up when massed together, to the point where turrets alone can sometimes beat back even massive raids. Larger colonies often build a "killbox", an entrance area designed to funnel raiders where turrets can do maximum damage while the raiders' own ability to fight back is minimized. Using Sandbags to protect your turrets can be a solid tactic in either case.

The explosion radius:

Turret explosion (alpha8).png Turret explosion radius.jpg


Video demonstration:RimWorld Improvised Turret - Explosion Concepts & Mechanics - Demo & Explanation