Difference between revisions of "High subcore"

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== Acquisition ==
 
== Acquisition ==
High Subcores are acquired from the [[subcore ripscanner]]. The Ripscanner can produce one subcore using 4 components, 50 steel and one sacrificial pawn. The Ripscanner destroys the pawn's brain in the process, killing it and necessitating a new victim for every new subcore. If the storyteller setting "Colonist Instant kills" is set to 0% the pawn will instead be given a cut in the brain that will induce massive amounts of pain & incapacitate the pawn, but the pawn will make a full recovery in a matter of hours.
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High Subcores are acquired from the [[subcore ripscanner]]. The Ripscanner can produce one subcore using 4 components, 50 steel and one sacrificial pawn. The Ripscanner destroys the pawn's brain in the process, killing it and necessitating a new victim for every new subcore.  
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If the storyteller setting "Colonist Instant kills" is set to 0% the pawn will instead be given a cut in the brain that will induce massive amounts of pain & incapacitate the pawn, but the pawn will make a full recovery in a matter of hours, even though it's a brain injury.
  
 
== Usage ==
 
== Usage ==

Revision as of 02:58, 5 November 2022

Basic subcore

Basic subcore

A high-tier mechanoid brain, this is a psychodynamic substrate unit which supports a sophisticated subpersona. This particular subcore is of the strongest tier, and can power complex ultra-heavy mechanoids.
The subpersona inside this core approaches a live human in its complexity, though it is of a very different nature. Like any such mind, it has a noticeable psychic presence. This subcore could only have been produced by rich pattern transfer from another sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process.

Base Stats

Type
[[]]
Market Value
1000 Silver
Stack Limit
10
Mass
1 kg
HP
100
Deterioration Rate
2
Flammability
60%

Creation

Crafted At
Subcore ripscanner
Technical
thingCategories
Manufactured
techHediffsTags
SubcoreBasic


A high subcore is a mechanoid component added by the Biotech DLC.

Acquisition

High Subcores are acquired from the subcore ripscanner. The Ripscanner can produce one subcore using 4 components, 50 steel and one sacrificial pawn. The Ripscanner destroys the pawn's brain in the process, killing it and necessitating a new victim for every new subcore.

If the storyteller setting "Colonist Instant kills" is set to 0% the pawn will instead be given a cut in the brain that will induce massive amounts of pain & incapacitate the pawn, but the pawn will make a full recovery in a matter of hours, even though it's a brain injury.

Usage

High subcores are used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Centipede blaster Centipede blaster Steel 255 + Plasteel 355 + Component 8 + High subcore 1 Mechanoid
    Centipede burner Centipede burner Steel 255 + Plasteel 255 + Component 8 + High subcore 1 Mechanoid
    Centipede gunner Centipede gunner Steel 255 + Plasteel 255 + Component 8 + High subcore 1 Mechanoid
    Centurion Centurion Content added by the Biotech DLC Steel 300 + Plasteel 200 + Advanced component 2 + Powerfocus chip 1 + High subcore 1 Mechanoid
    Diabolus Diabolus Content added by the Biotech DLC Steel 300 + Plasteel 300 + Signal chip 2 + High subcore 1 Mechanoid
    Fabricor Fabricor Content added by the Biotech DLC Steel 100 + High subcore 1 Mechanoid
    Legionary Legionary Content added by the Biotech DLC Plasteel 100 + Component 6 + High subcore 1 Mechanoid
    Paramedic Paramedic Content added by the Biotech DLC Steel 100 + High subcore 1 Mechanoid
    Tesseron Tesseron Content added by the Biotech DLC Plasteel 110 + Component 7 + High subcore 1 Mechanoid
    War queen War queen Content added by the Biotech DLC Steel 600 + Plasteel 300 + Advanced component 3 + Nano structuring chip 1 + High subcore 1 Mechanoid
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