Difference between revisions of "EMI dynamo"

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m (added activation time)
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|destroyyield = {{Icon small|Steel}} 60 + {{Icon small|Component}} 1 + {{Icon small|Plasteel}} 10 + {{Icon small|Steel slag chunk}} 4
 
|destroyyield = {{Icon small|Steel}} 60 + {{Icon small|Component}} 1 + {{Icon small|Plasteel}} 10 + {{Icon small|Steel slag chunk}} 4
 
|page verified for version = 1.3.3117
 
|page verified for version = 1.3.3117
}}'''EMI dynamos''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty]] DLC. Similar to a [[solar flare]], they shut down all electronics, affecting a 10 [[world]]-tile radius around them. Upon being destroyed, they deal [[EMP]] damage in a 10 tile radius.
+
}}'''EMI dynamos''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty]] DLC. Similar to a [[solar flare]], they shut down all electronics, affecting a 10 [[world]]-tile radius around them. Upon being destroyed, they deal [[EMP]] damage in a 10 tile radius. The EMI dynamo does not activate instantly, you have about 15 days to destroy it.

Revision as of 07:17, 24 November 2022

EMI dynamo

EMI dynamo

A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.

Base Stats

Type
BuildingMechanoid cluster
HP
1500
Flammability
0%

Building

Size
6 × 4
Placeable
False
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Destroy yield
Steel 60 + Component 1 + Plasteel 10 + Steel slag chunk 4

EMI dynamos are mechanoid cluster and quest condition causers added by the Royalty DLC. Similar to a solar flare, they shut down all electronics, affecting a 10 world-tile radius around them. Upon being destroyed, they deal EMP damage in a 10 tile radius. The EMI dynamo does not activate instantly, you have about 15 days to destroy it.