Difference between revisions of "Damage per Second"

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Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
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'''Damage per second''' (a.k.a. '''DPS''' for short), is a measure of how much damage a given weapon does per second.
  
 
==Disclaimer==
 
==Disclaimer==
DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do.
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These DPS formulas don't account for a pawn's shooting skills.
 +
 
 +
It's just a calculation of raw, total output damage (on a single target).
  
 
==Calculation==
 
==Calculation==
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
  
 +
===Maximum DPS===
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This is the maximum potential damage, ignoring accuracy.
  
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{| class="wikitable"
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|-
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|'''{{math|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }}'''
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|}
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Where:
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* {{math|Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} 60 ÷ Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}
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'''OR'''
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* Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks  {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}}
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For example:
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{| class="wikitable"
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|-
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|{{math| [[Charge rifle]] max DPS {{=}} (15 × 3) ÷ (2s + 1s + (60  ÷ 300RPM) × (3 - 1)) {{=}} 13.24}}
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|}
  
{{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
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===Real DPS===
 
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This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
 
 
  
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{| class="wikitable"
 +
|-
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|'''{{math|Real DPS {{=}} Max DPS × Average Accuracy }}'''
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|}
 
Numbers are rounded to two decimal places for readability.
 
Numbers are rounded to two decimal places for readability.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 02:58, 27 March 2021

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)

Where:

  • Burst Time (secs) = 60 ÷ Fire Rate (RPM)

OR

  • Burst Time (secs) = Burst Ticks (Ticks) ÷ 60

For example:

Charge rifle max DPS = (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) = 13.24

Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy

Numbers are rounded to two decimal places for readability.