Damage Types

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Revision as of 14:38, 29 December 2021 by Harakoni (talk | contribs) (→‎Blunt)
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Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with health difficulties.

Name Label Armor Category overkillPctToDestroyPart[1] Death Message[2] General Injury Skin Injury Solid Injury Harms Outer Layers[3] Affects shields Stun duration
Cut cut Sharp 0% - 10% {0} has been cut to death. Cut Cut Crack true false -
Crush crush Blunt 40% - 100% {0} has been crushed to death. Crush Cut Crack true true -
Blunt blunt Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Poke blunt Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Demolish blunt Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Stab stab Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false -
RangedStab stab Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false -
Bullet bullet Sharp 0% - 70% {0} has been shot to death. Gunshot Gunshot Gunshot true true -
Arrow arrow Sharp 0% - 70% {0} has been shot to death. Cut Cut Crack true true -
ArrowHighVelocity arrow Sharp 0% - 70% {0} has been shot to death. Cut Cut Crack true true -
Scratch scratch Sharp 0% - 70% {0} has been torn to death. Scratch Scratch Crack true false -
ScratchToxic toxic scratch Sharp 0% - 70% {0} has been torn to death. Scratch Scratch Crack true false -
Bite bite Sharp 0% - 10% {0} has been bitten to death. Bite Bite Crack true false -
BiteToxic toxic bite Sharp 0% - 10% {0} has been bitten to death. Bite Bite Crack true false -
Bomb bomb Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true -
BombSuper bomb Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true -
Flame flame Heat ? {0} has burned to death. Burn Burn Burn false[4] false -
Burn burn Heat ? {0} has burned to death. Burn Burn Burn false[5] false -
Thump thump Sharp ? {0} has ?? Crush Crush Crack ?? ?? -
Frostbite frostbite - ? {0} has succumbed to frostbite. Frostbite Frostbite Frostbite true false -
Surgical cut surgical cut - ? {0} has died during surgery. - - - false[6] false -
Execution cut execution cut - - {0} has been executed by cutting. Cut Cut Cut false false -
EMP [7] - - - {0} has been EMPed to death. - - - true true 0.25 s [8] [9]
Stun [7] - - - {0} has been stunned to death. - - - false true 0.33 s [8]
Smoke [7] - - - ? - - - ? ? ?
  1. Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy.
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  4. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  5. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  6. Able to remove organs without harming outer body parts.
  7. 7.0 7.1 7.2 Does not deal physical damage so does not show up on body parts.
  8. 8.0 8.1 Per point of damage.
  9. Only applies to mechanoids or turrets.


Blunt

If a strike from an attack dealing blunt damage is sufficient to destroy the struck body part, damage can propagate to the parent part of the destroyed part, if and only if that parent part is considered an outside part. How the damage is divided between the two attacks is currently unclear. This allows blunt damage to deal significant damage to important body parts even if they were not the part directly targeted.

Additionally, if a blunt attack hits the parentless body part of a target, e.g. the torso on humans and most other pawns, there is a small chance to Stun the target. This chance depends on the percentage of the body part's maximum HP that the attack inflicted as damage. It is determined by the following curve. I.e. if a single strike does 90% of the maximum, not remaining, HP of the torso to the torso of a pawn, it has a 15% chance to be stunned.

Alternatively, if a blunt attack hits a body part of a target that a is source of consciousness, e.g. the brain on humans and most other pawns, there is a larger chance to Stun the target. This chance depends on the percentage of the body part's maximum HP that the attack inflicted as damage. It is determined by the following curve. I.e. if a single strike does 50% of the maximum, not remaining, HP of the brain to the brain of a pawn, it has a 100% chance to be stunned.

Stun Chance per Percentage of Torso's Maximum HP Stun Chance per Percentage of Brain's Maximum HP

Bomb

Bomb damage is done by a variety of explosive weapons and is additionally effective against buildings. The default damage is 50, with 0.1 AP multiplier, and a default stopping power of 0.5. It does 4x Damage to Plants and to impassable buildings such as Nutrient Paste Dispensers and 2x to passable buildings such as armchairs. Additionally, Walls specifically have an additional 2x multiplier, stacking with the previous 4x, for a total of 8x damage.

Burn

Identical to Flame except that it cannot ignite targets.

Demolish

Demolish damage is done by breach axes and is additionally effective against buildings. It does 10x Damage to buildings, but it otherwise identical to Blunt damage.

Flame

Flame damage has a default damage of 10 and typically has no armor penetration at all. If any damage is dealt by flame damage at all, i.e. it is not fully negated by protective apparel, there is a chance to ignite the pawn. This chance does not scale with the damage done i.e. a partial mitigation does not reduce the chance.

Toxic bite

Identical to Bite, but inflicts a 1.5% severity increase of toxic buildup for each point of Bite damage inflicted, multiplied by the Toxic Sensitivity of the target.

Toxic scratch

Identical to Scratch, but inflicts a 1.5% severity increase of toxic buildup for each point of Scratch damage inflicted, multiplied by the Toxic Sensitivity of the target.

Thump

Thump damage is done by Thump cannon, and is exceptionally effective against buildings. The default damage is only 5, with 0 AP, however it does 4x Damage to Plants, 15x damage to impassable buildings such as Nutrient Paste Dispensers, 7.5x to passable buildings such as armchairs. Additionally, both walls and natural rock walls specifically have an additional 2x multiplier, stacking with the previous 15x, for a total of 30x damage.

Version history

  • Beta 19/1.0 - Bomb damage now does 2x damage vs plants. Note: this was increased in a later version to 4x, as noted above.
  • 1.3.3200 - thump damage multiplier versus walls reduced from 4x to 2x.