Difference between revisions of "Blind smoke"

From RimWorld Wiki
Jump to navigation Jump to search
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{Rewrite|reason=Needs detail on 1.4 gas mechanics}}
 
{| class="wikitable" Style="float: right;"
 
{| class="wikitable" Style="float: right;"
 
|-
 
|-
 
! style="background: grey; color: white;" |  [[File:Smoke.png]]
 
! style="background: grey; color: white;" |  [[File:Smoke.png]]
 
|}
 
|}
'''Smoke''' is a temporary terrain object that inflicts [[Shooting Accuracy]] penalties on ranged attacks made through it.
+
'''Blind smoke''' is a [[gas]] that inflicts [[Shooting Accuracy]] penalties on ranged attacks made through it.
  
Smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke reduces hit chance by 70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. [[Turret]]s, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking.  
+
Blind smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke multiplies hit chance by {{Bad|x70%}} for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. [[Turret]]s, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking. Enemies with smoke weapons equipped will automatically smoke themselves when a turret is detected.
  
Unlike real smoke, it is not created by [[Fire]] instead it can only be created in the following ways:
+
Blind smoke can travel through vents.{{Check Tag|Details}}
 +
 
 +
Unlike real smoke, it isn't created by [[fire]]. Blind smoke can only be created in the following ways:
 
* [[Smoke launcher]]
 
* [[Smoke launcher]]
 
* [[Smoke shell]]
 
* [[Smoke shell]]
 
* [[IED smoke trap]]
 
* [[IED smoke trap]]
 
* [[Smokepop pack]]
 
* [[Smokepop pack]]
* [[Psycasts#Regular_psycasts|Smokepop psycast]] {{RoyaltyIcon}}
+
* [[Psycasts#Smokepop|Smokepop psycast]] {{RoyaltyIcon}}
  
 
It can also be created with the "'''T: Explosion (smoke)'''" [[Development mode]] command.  
 
It can also be created with the "'''T: Explosion (smoke)'''" [[Development mode]] command.  
  
Despite the name, the Smoke Spewer [[Condition causer]] found in [[Mechanoid cluster]]s {{RoyaltyIcon}} does not actually create smoke. It instead directly affects the map tile and the world map.  
+
Despite the name, the [[Smoke spewer]] [[condition causer]] found in [[Mechanoid cluster]]s {{RoyaltyIcon}} does not actually create smoke.  
{{Disambiguation}}
+
 
 +
== Version history ==
 +
* [[Version/1.3.3066|1.3.3066]] - Fix: Smoke doesn’t persist on the map on save load.
 +
* [[Version/1.4.3523|1.4.3523]] - New gas system added. Renamed from '''smoke''' to '''blind smoke'''
 +
* [[Version/1.4.3555|1.4.3555]] - All gasses, including blind smoke, can now travel through vents.
 +
 
 +
[[File:Smokelauncher gas physics comparison.mp4||left|thumb|Comparison of smoke mechanics between 1.3 and 1.4]]
 +
 
 +
[[Category: Gas]]

Latest revision as of 21:42, 18 October 2023

Smoke.png

Blind smoke is a gas that inflicts Shooting Accuracy penalties on ranged attacks made through it.

Blind smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke multiplies hit chance by ×70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. Turrets, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking. Enemies with smoke weapons equipped will automatically smoke themselves when a turret is detected.

Blind smoke can travel through vents.[Details]

Unlike real smoke, it isn't created by fire. Blind smoke can only be created in the following ways:

It can also be created with the "T: Explosion (smoke)" Development mode command.

Despite the name, the Smoke spewer condition causer found in Mechanoid clusters Content added by the Royalty DLC does not actually create smoke.

Version history[edit]

  • 1.3.3066 - Fix: Smoke doesn’t persist on the map on save load.
  • 1.4.3523 - New gas system added. Renamed from smoke to blind smoke
  • 1.4.3555 - All gasses, including blind smoke, can now travel through vents.
Comparison of smoke mechanics between 1.3 and 1.4