Difference between revisions of "Autocannon turret"

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== Usage ==
 
== Usage ==
  
Its use is not cost-effective except against large-sized enemies, such as [[centipede]]s or manhunting large animals. Its shots are rather expensive, averaging 1.33 steel each. In addition, despite its long range, its low accuracy makes it unable to hit most enemies at such a range.
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Its use is not cost-effective as its shots are rather expensive, averaging 1.33 steel each. In addition, despite its long range, its low accuracy makes it unable to make the most out of it.
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It can be useful in [[killbox]]es where it is more likely to hit, by bringing enemies closer together and putting them in range.
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
 
[[Category:Security]]
 
[[Category:Security]]

Revision as of 06:49, 23 August 2018

Autocannon turret

Autocannon turret

A long-ranged heavy automatic turret. Its large-caliber shells do heavy damage over long ranges, but it requires frequent and expensive barrel changes. It cannot fire at close-up targets, and may explode when damaged.

Base Stats

Type
Security
Mass
100 kg
Beauty
-260
HP
100

Building

Size
1
Placeable
Yes
Power
-160 W

Ranged Combat

Cooldown
210 ticks (3.5 secs)

The autocannon turret is a defense structure that fires high damage shells. It has a maximum range of 36.9 tiles, but cannot hit enemies within a 10.9 tile radius.

After firing 90 rounds it requires a barrel change, costing 120 steel.

Usage

Its use is not cost-effective as its shots are rather expensive, averaging 1.33 steel each. In addition, despite its long range, its low accuracy makes it unable to make the most out of it.

It can be useful in killboxes where it is more likely to hit, by bringing enemies closer together and putting them in range.