Mech gestator

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Mech gestator

Mech gestator

A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.

Base Stats

Type
Building
Market Value
410 Silver [Note]
Mass
25 kg
HP
250
Flammability
50%

Building

Size
3 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Power
-350 W

Creation

Required Research
Basic mechtech
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 150 + Component 3
Deconstruct yield
Steel 75 + Component 1 - 2
Destroy yield
Steel 37 - 38 + Component 0 - 1

The mech gestator is a building added by the Biotech DLC that allows for the creation and resurrection of light mechanoids by a mechanitor

Acquisition

Mech gestators can be constructed once the Basic mechtech research project has been completed. They require Steel 150 Steel, Component 3 Components and 8,000 ticks (2.22 mins) of work

Summary

The mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.

Allowed mechanoids include:

Note: Despite being light mechanoids, war urchins are not created at this gestator. They are instead created by the War queen.

Resurrection bills can only be used on dead friendly mechanoids.

  • Resurrect Light Mech consumes Steel 25 steel and takes 2 days[Time?] to perform

Analysis

Mech gestators are necessary for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.

Light mechanoids primarily handle basic, repetitive jobs, such as harvesting crops or sweeping filth, meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time.

See also

Large mech gestator - The larger variant, for creating other sizes of mechanoids.

Version history