Property:Description

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Showing 20 pages using this property.
D
Used for dumping  +
A long duster coat for blocking the sun and grit of the desert.  +
Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.  +
E
A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.  +
Electromagnetic pulse grenades damaging to electronic equipment.  +
A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect.  +
A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A character's ability to eat.  +
Multiplier on eating speed.  +
A rough wooden frame in the shape of a human, ready to be burned as part of a ritual.  +
A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though it does not protect from temperature damage.  +
A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.  +
A huge stone crematorium which vaporizes corpses with extremely high temperatures.  +
A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.  +
Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.  +
An electric-powered station for smithing non-mechanical weapons and tools.  +
An electrically-powered stove with an attached countertop for preparing meals.  +
A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.  +
An electrical generator that can be placed near a holding platform, where it will draw power from a contained entity. The generator hooks into the entity's body and harnesses energy generated by unnatural spatial distortions or psychic flows inside it.<br>Larger entities produce more power. However, electroharvesting agitates entities, making them more likely to escape.<br>An electroharvester can link to up to four platforms. However, each holding platform can support only one electroharvester.  +
The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.  +