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- ...d in this role after the early game. The fact other common leathers create items with 30% more hit points further solidifiees this obsolence,3 KB (461 words) - 15:06, 7 January 2024
- * Hide items that Tribute Collector is not willing to trade from trade screen.3 KB (443 words) - 04:16, 7 November 2023
- ...ghest market value per unit of work so is the best stone type for crafting items for sale in bulk.}}3 KB (412 words) - 15:13, 7 January 2024
- ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c3 KB (440 words) - 23:25, 19 April 2024
- ...tarter pet.}} Huskies, like [[labrador retriever]]s, can periodically haul items and rescue downed pawns, making them useful pets to have.3 KB (399 words) - 00:26, 20 May 2024
- Steel can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s. ...uction'''. Take apart steel [[wall]]s, [[urn]]s, [[ship chunk]]s, or other items found from [[ruin]]s. A very limited source of steel, but very effective ea13 KB (1,956 words) - 22:09, 9 May 2024
- | type = Medical Items3 KB (439 words) - 11:23, 8 January 2024
- | type = Medical Items3 KB (467 words) - 07:44, 4 May 2024
- ...oom with wood floors. This can result in devastating losses of structures, items, and even pawns. [[Stone tile]]s are an upgrade; they are nonflammable, mor3 KB (497 words) - 11:50, 10 April 2023
- | type = Medical Items3 KB (462 words) - 04:27, 27 January 2023
- ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.3 KB (433 words) - 10:24, 2 May 2023
- ...rial for something warmer. In very cold biomes, very warm materials on all items may be required to survive. It has the lowest item durability of any textil3 KB (488 words) - 15:06, 7 January 2024
- | type = Medical Items3 KB (447 words) - 11:25, 17 March 2024
- ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c3 KB (456 words) - 02:09, 15 April 2024
- ...ture but with offsets based on body type. This only works for utility-slot items and has the same texture requirements as headwear (3+1, or 6+2 with masks).4 KB (590 words) - 22:53, 10 February 2024
- | type = Medical Items3 KB (478 words) - 00:16, 26 April 2023
- ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c3 KB (466 words) - 20:52, 21 February 2024
- * resources and items that can be picked up (i.e. steel, wood logs, stone blocks) * minified items9 KB (1,351 words) - 11:15, 1 February 2023
- ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c3 KB (512 words) - 00:34, 11 January 2024
- ...ther than glitterworld or even transcendent in origin like the other quest items.3 KB (486 words) - 09:44, 14 January 2024