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  • ...d in this role after the early game. The fact other common leathers create items with 30% more hit points further solidifiees this obsolence,
    3 KB (461 words) - 15:06, 7 January 2024
  • * Hide items that Tribute Collector is not willing to trade from trade screen.
    3 KB (443 words) - 04:16, 7 November 2023
  • ...ghest market value per unit of work so is the best stone type for crafting items for sale in bulk.}}
    3 KB (412 words) - 15:13, 7 January 2024
  • ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c
    3 KB (440 words) - 23:25, 19 April 2024
  • ...tarter pet.}} Huskies, like [[labrador retriever]]s, can periodically haul items and rescue downed pawns, making them useful pets to have.
    3 KB (399 words) - 00:26, 20 May 2024
  • Steel can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s. ...uction'''. Take apart steel [[wall]]s, [[urn]]s, [[ship chunk]]s, or other items found from [[ruin]]s. A very limited source of steel, but very effective ea
    13 KB (1,956 words) - 22:09, 9 May 2024
  • | type = Medical Items
    3 KB (439 words) - 11:23, 8 January 2024
  • | type = Medical Items
    3 KB (467 words) - 07:44, 4 May 2024
  • ...oom with wood floors. This can result in devastating losses of structures, items, and even pawns. [[Stone tile]]s are an upgrade; they are nonflammable, mor
    3 KB (497 words) - 11:50, 10 April 2023
  • | type = Medical Items
    3 KB (462 words) - 04:27, 27 January 2023
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
    3 KB (433 words) - 10:24, 2 May 2023
  • ...rial for something warmer. In very cold biomes, very warm materials on all items may be required to survive. It has the lowest item durability of any textil
    3 KB (488 words) - 15:06, 7 January 2024
  • | type = Medical Items
    3 KB (447 words) - 11:25, 17 March 2024
  • ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c
    3 KB (456 words) - 02:09, 15 April 2024
  • ...ture but with offsets based on body type. This only works for utility-slot items and has the same texture requirements as headwear (3+1, or 6+2 with masks).
    4 KB (590 words) - 22:53, 10 February 2024
  • | type = Medical Items
    3 KB (478 words) - 00:16, 26 April 2023
  • ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c
    3 KB (466 words) - 20:52, 21 February 2024
  • * resources and items that can be picked up (i.e. steel, wood logs, stone blocks) * minified items
    9 KB (1,351 words) - 11:15, 1 February 2023
  • ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c
    3 KB (512 words) - 00:34, 11 January 2024
  • ...ther than glitterworld or even transcendent in origin like the other quest items.
    3 KB (486 words) - 09:44, 14 January 2024

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