Difference between revisions of "Camelhide"

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(Added info.)
Line 18: Line 18:
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 
| armor - blunt factor = 1.5
 
| armor - blunt factor = 1.5
| armor - electric factor = 4
+
| armor - electric factor = 4.0
 
| armor - heat factor = 1.7
 
| armor - heat factor = 1.7
 
| armor - sharp factor = 1.5
 
| armor - sharp factor = 1.5
 
| beauty base = -30
 
| beauty base = -30
| insulation - cold factor = 1.25
+
| insulation - cold factor = 1.0
| insulation - heat factor = 1.25
+
| insulation - heat factor = 1.0
 
| market value base = 3.5
 
| market value base = 3.5
| market value factor = 1.29
+
| market value factor = 1.3
 
| max hit points base = 100
 
| max hit points base = 100
 
}}
 
}}
  
 
{{Info|'''Dromedary leather''' is produced when a [[Overview#cook|cook]] butchers a [[dromedary]] at a [[butcher table]].}}
 
{{Info|'''Dromedary leather''' is produced when a [[Overview#cook|cook]] butchers a [[dromedary]] at a [[butcher table]].}}

Revision as of 12:32, 26 August 2016

Camelhide

Camelhide b.png

Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−4
Flammability
1
Market Value
2.3
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.81
Beauty
×1.3
Flammability
×1
Insulation - Cold
×16
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Dromedary leather is produced when a cook butchers a dromedary at a butcher table.