Difference between revisions of "Template:Animal Health Table/MechanicalCentipede"

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<noinclude>{{Stub|Capacity numbers}}{{#vardefine: HealthScale | 1}}</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Body Part Name !! Health (&times; Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function  !! Effect if Destroyed/Removed
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!Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of||Internal!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
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|- id="BPT first body ring"
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![[#First body ring|First body ring]]
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|{{#expr: {{#var:HealthScale|}}*45}}||1||100%||14%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury
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|- id="BPT head"
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![[#Head|Head]]
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|{{#expr: {{#var:HealthScale|}}*30}}||1||15%||8.3%||[[#BPT first body ring|First body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br>Will never take permanent injury.
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|- id="BPT artificial brain"
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![[#Artificial brain|Artificial brain]]
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|{{#expr: {{#var:HealthScale|}}*10}}||1||5%||0.75%||[[#BPT head|Head]]||{{Check}}||[[Consciousness]]||Death<br>Will never take permanent injury.
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|- id="BPT visual sensor"
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![[#Visual sensor|Visual sensor]]
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|{{#expr: {{#var:HealthScale|}}*10}}||2||8.0%||1.2%||[[#BPT head|Head]]||{{Cross}}||[[Sight]]||-?% Sight. -?% if both lost.<br>Will never take permanent injury.
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|- id="BPT sound sensor"
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![[#Sound sensor|Sound sensor]]
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|{{#expr: {{#var:HealthScale|}}*10}}||2||8.0%||1.2%||[[#BPT head|Head]]||{{Cross}}||[[Hearing]]||-?% Hearing. -?% if both lost.<br>Will never take permanent injury.
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|- id="BPT chemical analyzer"
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![[#Chemical analyzer|Chemical analyzer]]
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|{{#expr: {{#var:HealthScale|}}*10}}||1||8.0%||1.2%||[[#BPT head|Head]]||{{Cross}}||-||Will never take permanent injury.
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|- id="BPT second body ring"
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![[#Second body ring|Second body ring]]
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|{{#expr: {{#var:HealthScale|}}*40}}||1||71%||11%||[[#BPT first body ring|First body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury
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|- id="BPT reactor"
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![[#Reactor|Reactor]]
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|{{#expr: {{#var:HealthScale|}}*20}}||1||5%||3.6%||[[#BPT second body ring|Second body ring]]||{{Check}}||[[Blood Pumping|Power Generation]]||Death.<br>Will never take permanent injury.
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|- id="BPT third body ring"
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![[#Third body ring|Third body ring]]
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|{{#expr: {{#var:HealthScale|}}*35}}||1||80%||11%||[[#BPT second body ring|Second body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury
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|- id="BPT fluid reprocessor 1"
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![[#Fluid reprocessor|Fluid reprocessor]]
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|{{#expr: {{#var:HealthScale|}}*15}}||1||5%||3.60%||[[#BPT third body ring|Third body ring]]||{{Check}}||[[Fluid Reprocessing]]|| ?
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|- id="BPT fourth body ring"
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![[#Fourth body ring|Fourth body ring]]
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|{{#expr: {{#var:HealthScale|}}*30}}||1||75%||12%||[[#BPT third body ring|Third body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury
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|- id="BPT fluid reprocessor 2"
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![[#Fluid reprocessor|Fluid reprocessor]]
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|{{#expr: {{#var:HealthScale|}}*15}}||1||6%||2.60%||[[#BPT fourth body ring|Fourth body ring]]||{{Check}}||[[Fluid Reprocessing]]|| ?
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|- id="BPT fifth body ring"
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![[#Fifth body ring|Fifth body ring]]
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|{{#expr: {{#var:HealthScale|}}*25}}||1||66%||14%||[[#BPT fourth body ring|Fourth body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury
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|- id="BPT sixth body ring"
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![[#Sixth body ring|Sixth body ring]]
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|{{#expr: {{#var:HealthScale|}}*20}}||1||50%||14%||[[#BPT fifth body ring|Fifth body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury
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|-
 
|-
! [[#Body Rings|First Body Ring]]
 
| 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure
 
|-
 
! [[#Mechanical Head|Mechanical Head]]
 
| 60 || | 1 || |  8.0% || | Head || |  Houses Artificial Brain, Sensors || | Machine Failure
 
|-
 
! [[#Artificial Brain|Artificial Brain]]
 
| 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure
 
|-
 
! [[#Sensors|Sight Sensor]]
 
| 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
 
|-
 
! [[#Sensors|Hearing Sensor]]
 
| 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
 
|-
 
! [[#Sensors|Smell Sensor]]
 
| 20 || | 1 || | 10% || | Head || | - || | -
 
|-
 
! [[#Body Rings|Second Body Ring]]
 
| 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Third Body Ring]]
 
| 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Fourth Body Ring]]
 
| 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Fifth Body Ring]]
 
| 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Sixth Body Ring]]
 
| 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
 
|}
 
|}
  
 
<noinclude>[[Category:Customized table templates]]</noinclude>
 
<noinclude>[[Category:Customized table templates]]</noinclude>

Revision as of 14:41, 2 July 2022

Part Name Health Quantity Coverage[1] Hit Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
First body ring 45 1 100% 14% N/A[4] Ex.png Moving
Manipulation
Death
Up to -?% Moving
Up to -?% Manipulation
Will never take permanent injury
Head 30 1 15% 8.3% First body ring Ex.png Moving
Manipulation
Death
Will never take permanent injury.
Artificial brain 10 1 5% 0.75% Head Check.png Consciousness Death
Will never take permanent injury.
Visual sensor 10 2 8.0% 1.2% Head Ex.png Sight -?% Sight. -?% if both lost.
Will never take permanent injury.
Sound sensor 10 2 8.0% 1.2% Head Ex.png Hearing -?% Hearing. -?% if both lost.
Will never take permanent injury.
Chemical analyzer 10 1 8.0% 1.2% Head Ex.png - Will never take permanent injury.
Second body ring 40 1 71% 11% First body ring Ex.png Moving
Manipulation
Death
Up to -?% Moving
Up to -?% Manipulation
Will never take permanent injury
Reactor 20 1 5% 3.6% Second body ring Check.png Power Generation Death.
Will never take permanent injury.
Third body ring 35 1 80% 11% Second body ring Ex.png Moving
Manipulation
Death
Up to -?% Moving
Up to -?% Manipulation
Will never take permanent injury
Fluid reprocessor 15 1 5% 3.60% Third body ring Check.png Fluid Reprocessing ?
Fourth body ring 30 1 75% 12% Third body ring Ex.png Moving
Manipulation
Death
Up to -?% Moving
Up to -?% Manipulation
Will never take permanent injury
Fluid reprocessor 15 1 6% 2.60% Fourth body ring Check.png Fluid Reprocessing ?
Fifth body ring 25 1 66% 14% Fourth body ring Ex.png Moving
Manipulation
Death
Up to -?% Moving
Up to -?% Manipulation
Will never take permanent injury
Sixth body ring 20 1 50% 14% Fifth body ring Ex.png Moving
Manipulation
Death
Up to -?% Moving
Up to -?% Manipulation
Will never take permanent injury
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.