Difference between revisions of "Moving"

From RimWorld Wiki
Jump to navigation Jump to search
Line 7: Line 7:
  
 
{{#ask: [[Moving Importance::+]]
 
{{#ask: [[Moving Importance::+]]
 +
| ?Health Type = Type
 
| ?Moving Importance# = Weight
 
| ?Moving Importance# = Weight
 
| ?Moving Limit# = Max
 
| ?Moving Limit# = Max
Line 12: Line 13:
 
| format = broadtable
 
| format = broadtable
 
| limit  = 100
 
| limit  = 100
| mainlabel = Stat
+
| mainlabel = Name
 
| sort = Moving Importance
 
| sort = Moving Importance
 
| order = desc
 
| order = desc

Revision as of 11:45, 8 February 2021

Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.

NameTypeWeightMaxDescription
Melee Dodge ChanceStat18-Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Hunting StealthStat1-This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.
Move SpeedStat1-Speed of movement in cells per second (c/s).

Factors

The following factors affect Moving.