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- Cats often start [[bond]]ed with your colonists as a random pet at the start of the game. Cats are one of the few animals that can [[nuzzle [[Category:Pet]]2 KB (308 words) - 20:26, 28 January 2024
- ! Farm and pet animals ...> | sort = From DLC, Name}} (mating pairs will be generated for these)<br/>Pet animals: {{#ask: [[TradeTags::AnimalPet]] | template = DLC Icons | link = n5 KB (546 words) - 23:29, 16 January 2024
- ...eal forest and tundra [[biome]]s. They are sometimes selected as a starter pet.}} Huskies, like [[labrador retriever]]s, can periodically haul items and r [[Category:Pet]]3 KB (399 words) - 20:30, 28 January 2024
- ...her bitterness towards men and war into [PAWN_nameDef]. [PAWN_possessive] pet rabbit offered more warmth than any human in [PAWN_possessive] life.2 KB (251 words) - 11:23, 31 March 2021
- ...can be spawned at the [[Scenario system|start of a game]] as the starting pet. They breed quickly and are strong fighters. [[Category:Pet]]4 KB (584 words) - 23:21, 18 December 2023
- [[Category:Pet]]3 KB (359 words) - 20:31, 28 January 2024
- [[Category:Pet]]3 KB (383 words) - 20:37, 28 January 2024
- ...]. So if dromedaries are available, there's little point in keeping an emu pet.3 KB (423 words) - 23:05, 18 December 2023
- Megascarabs offer no real niche as a tamed pet, however they ''can'' be tamed. Unlike the larger insects, they can generat3 KB (455 words) - 20:23, 28 January 2024
- ...o if dromedaries are available, there's little point in keeping an ostrich pet.4 KB (512 words) - 23:14, 18 December 2023
- ...or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.6 KB (829 words) - 23:08, 18 December 2023
- * Start with one random pet * Start with one random pet21 KB (2,934 words) - 07:14, 20 April 2024
- ...Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their8 KB (1,311 words) - 18:53, 26 April 2024
- [[File:Manhunter due to pet hunting.png|400px]] ...he handling skills of the starting pawn(s), as the game will not provide a pet that cannot be handled by the colony. This rule is broken when all colonist52 KB (8,178 words) - 13:54, 24 April 2024
- * Colony [[Scenario system|starts]] with a random pet.10 KB (1,543 words) - 02:53, 7 November 2023
- ! Pet keeper<br/>(Pet keeper) | [PAWN_nameDef] grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.57 KB (7,869 words) - 20:16, 15 September 2022
- ...Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their13 KB (2,109 words) - 05:05, 21 April 2024
- ...Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their13 KB (2,101 words) - 01:21, 21 April 2024
- ...lso a small chance the doctor may bond with the animal, netting you a free pet thrumbo.14 KB (2,174 words) - 20:37, 28 January 2024
- | x1 || 1 kind || 3 each || 4 each || Farm and pet animals with a wildness of max. 70%.30 KB (4,274 words) - 21:07, 5 February 2024