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- | name = Ancient nav beacon | image = Ancient nav beacon.png1 KB (165 words) - 09:45, 14 January 2024
- {{nav|zone}} [[Category:Zones]]489 bytes (71 words) - 00:50, 11 October 2022
- <!--Top Nav Box--> <!-- End of Nav -->2 KB (403 words) - 14:59, 28 March 2022
- {{nav|zone}} [[Category:Zones]]825 bytes (117 words) - 13:08, 23 December 2023
- {{Version Nav}} * Firefighters will extinguish nearby friendly pawns even outside home zones.821 bytes (128 words) - 02:51, 7 November 2023
- <!--Top Nav Box--> <!-- End of Nav -->9 KB (1,362 words) - 06:37, 27 January 2024
- |type = Zones ...ar items. Removing a stockpile works exactly the same, but with the Shrink Zones button. This will erase the specified area.4 KB (681 words) - 04:16, 7 January 2024
- ...[Home area|Home Area zone]]. (Adjusting Home Area is found under Architect/Zones.) {{nav|stats|wide}}1 KB (139 words) - 04:32, 11 May 2023
- ...being present - presumably representing [[ship landing beacon|ship landing zones]]. Ancient nav beacon.png|[[Ancient nav beacon]] from [[Ideology DLC]]3 KB (449 words) - 05:28, 12 November 2023
- <!--Top Nav Box--> | Toggle visibility of zones, beauty display, expanding home area, showing roofed areas and categorized4 KB (589 words) - 09:16, 15 January 2024
- |type = Zones ...menu]] and placed directly on the ground by the player, similar to other [[zones]].9 KB (1,433 words) - 05:42, 29 December 2023
- ..., or more for a particularly long fight. Consider planting larger healroot zones; a few too many is better than too few, and besides, many traders value the {{nav|plant|wide}}3 KB (458 words) - 13:09, 23 December 2023
- Go to Architect > Zones and click the 'Expand Allowed Area' button. Choose 'Manage Allowed Areas' {{nav|zone}}4 KB (589 words) - 18:33, 14 January 2023
- {{nav|zone}} [[Category:Zones]]2 KB (305 words) - 11:37, 12 February 2023
- |type = Zones These zones are often used to collect junk that is neither useful nor beautiful, somewh5 KB (916 words) - 01:16, 13 October 2021
- ...o be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copi {{Nav|misc|wide}}4 KB (534 words) - 10:02, 21 January 2024
- {{Nav|plant|wide}}2 KB (297 words) - 03:34, 30 September 2023
- {{Version Nav}} ...erlap zones and adjusted other impassable buildings so they cannot overlap zones.6 KB (921 words) - 04:14, 7 November 2023
- Tinctoria may be grown in Grow Zones and has no Minimum growing skill to sow. {{Nav|plant|wide}}2 KB (322 words) - 03:31, 30 September 2023
- <!--Top Nav Box--> ! {{MainSection Nav}}7 KB (1,129 words) - 12:48, 15 November 2023