Difference between revisions of "Void monolith"

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(that seems spoiler-free enough)
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After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides.  For this reason, it's important to research it whenever it's available.
 
After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides.  For this reason, it's important to research it whenever it's available.
  
It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.  Note that building your base directly around the monolith may or may not have long term risks.
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It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.  Note that building your base directly around the monolith may or may not have long term risks.{{Check Tag|Does it or does it not?}}
  
 
== Behavior ==
 
== Behavior ==

Revision as of 04:10, 21 April 2024

Monolith

Monolith

A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.

Base Stats

Type
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The void monolith is structure[?] that is the center point of the Anomaly DLC. It is used to start the arrival of entities.

Acquisition

The monolith will already be on the map as a fallen monolith when the player generates a new world. If there is no monolith, a "strange signal" quest should appear that will create an monolith on the map when accepted.

Summary

The Void Monolith is the first Entity that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for Mechanitors.Content added by the Biotech DLC

Analysis

After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available.

It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness. Note that building your base directly around the monolith may or may not have long term risks.[Does it or does it not?]

Behavior

On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.

Version history

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