Difference between revisions of "Void monolith"

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It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base.
 
It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base.
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== Version history ==
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* [[Anomaly DLC]] Release - Added.
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE

Revision as of 12:07, 12 April 2024

Monolith

Base Stats

Type
[[{{{type}}}]]

The void monolith is structure[?] that is the centerpoint of the Anomaly DLC. It is used to start the arrival of entities.

Acquistion

The monolith is already on the map when the player generates the world. If there is no monolith, a "strange signal" quest should appear that will create an monolith on the map when accepted.

Summary

The Void Monolith is the first Entity that the player will encounter. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for Mechanitors.

Analysis

After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available.

It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base.

Version history

CATEGORIES GO HERE