Difference between revisions of "User:Hordes/The Great Steelening"

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===Deconstructing stuff===
 
===Deconstructing stuff===
[[Ship chunk]]s and [[ruin]]s made of steel can be deconstructed to get steel back. [[Wall]]s, [[urn]]s, [[table]]s, and [[concrete]] are all items that can be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource.
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[[Ship chunk]]s and [[ruin]]s made of steel can be deconstructed to get steel back. [[Wall]]s, [[urn]]s, [[table]]s, and [[concrete]] are all items that can be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource.
 +
 
 +
[[Ancient danger]]s contain... danger, as well as [[ancient cryptosleep pod]]s, which can be deconstructed for a good chunk of steel, along with its other goodies.
  
 
'''NUMBERS'''<br>
 
'''NUMBERS'''<br>
[[Construction Speed]] and type of thing deconstructed. Each item gives half their constituent steel, rounded randomly.
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[[Construction Speed]] and type of thing deconstructed. Each item gives half their constituent steel, rounded randomly. Exact math depends on what you're deconstructing, but bigger items are generally more efficient.  
 
*{{ticks|135}} ticks to deconstruct a wall at [[Construction Speed]] = 100% (Construction 8).
 
*{{ticks|135}} ticks to deconstruct a wall at [[Construction Speed]] = 100% (Construction 8).
 
*2.5 steel per wall at any construction skill.
 
*2.5 steel per wall at any construction skill.
*135 ticks/2.5 steel = 0.54 sticks per steel at construction 8
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*135 ticks/2.5 steel = 54 ticks per steel at construction 8
WALK TIME MATTERS MORE
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WALK TIME MATTERS MORE. While very slightly less work efficient than mining steel, there is no reason ''not'' to deconstruct when both options are inheriently limited. It's safer to deconstruct ruins early in the game rather than later, as raids are less dangerous.
 
 
Exact math depends on what you're deconstructing, but bigger items are generally more efficient. [[Ancient danger]]s contain [[ancient cryptosleep pod]]s, which can be deconstructed for a lot of steel, along with its other goodies. As ancient dangers can be... dangerous
 
  
 
===Smelting===
 
===Smelting===

Revision as of 07:47, 23 December 2022

Steel. STEEL.

Mining steel ore

The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit.

EMPERICAL TESTING (i took a stopwatch on a mining 8 pawn, then rounded to nearest second)

Mining Speed and Mining Yield are heavily impacted by the Mining Stat - especially for values below Mining 8.

  • 1,920 ticks (32 secs) to mine an ore at Mining Speed = 100% (mining 8).
  • 40 steel at Mining Yield = 100%
  • 1920 ticks / 40 steel = 48 ticks per steel at mining 8
  • [1920 ticks / (40*0.6) steel] / 0.04 speed = 2000 ticks per steel at mining 0
  • Each "swing" takes 80 HP of steel ore, regardless of mining skill

WALK TIME MATTERS MORE

Deconstructing stuff

Ship chunks and ruins made of steel can be deconstructed to get steel back. Walls, urns, tables, and concrete are all items that can be dismantled. These ruins are extremely limited in quantity, so this is purely an earlygame resource.

Ancient dangers contain... danger, as well as ancient cryptosleep pods, which can be deconstructed for a good chunk of steel, along with its other goodies.

NUMBERS
Construction Speed and type of thing deconstructed. Each item gives half their constituent steel, rounded randomly. Exact math depends on what you're deconstructing, but bigger items are generally more efficient.

  • 135 ticks (2.25 secs) ticks to deconstruct a wall at Construction Speed = 100% (Construction 8).
  • 2.5 steel per wall at any construction skill.
  • 135 ticks/2.5 steel = 54 ticks per steel at construction 8

WALK TIME MATTERS MORE. While very slightly less work efficient than mining steel, there is no reason not to deconstruct when both options are inheriently limited. It's safer to deconstruct ruins early in the game rather than later, as raids are less dangerous.

Smelting

Electric smelters!

Steel Slag Chunks

  • 400 ticks (6.67 secs) per chunk at General Labor Speed = 100% (healthy average pawn)
  • 15 steel per chunk at any quantity
  • 400 ticks / 15 steel = 26.67 ticks per steel

WALK TIME MATTERS MORE
LIMITED

Smelting Weapons/Apparel

  • 1,600 ticks (26.67 secs) per item, for any item at General Labor Speed = 100% (healthy average pawn)
  • 7 steel for autopistols & revolvers, the items with the smallest yield. Larger stuff = more stuff
  • 1600 ticks / 7 steel = 228.6 ticks per steel
  • 1600 / 15 = 106.7 ticks/steel.

Deep drills

You need to find ore deposits first with a ground penetrating scanner.

NUMBERS
Research Speed to find the deposit. Deep Drilling Speed to drill ores.

  • Average of 180,000 ticks (50 mins) to find a deposit with scanner at Research Speed = 100% (Int. 8).
    • 53% to get a steel deposit, not accounting for travel distance. Avg 9000 steel/deposit
  • 14,000 ticks (3.89 mins) per extraction cycle at Deep Drilling Speed = 100% (mining 8).
  • 35 steel per cycle (modified by mining yield??????)
  • 14000 / 35 = 350 ticks per steel at mining 8
    • [14000 / 40] / 2.44 = 143.44 ticks per steel at mining 20