Difference between revisions of "User:Hordes/Reproduction"

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'''Reproduction''' is the means for [[human]]s to create [[children]], alongside all other living beings.
 
'''Reproduction''' is the means for [[human]]s to create [[children]], alongside all other living beings.
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==Pregnancy Methods==
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===Natural===
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Pawns have a chance to get pregnant when they initiate Lovin'. [[#Fertility|Fertility]] is the primary stat for increasing prenancy chances. You can further increase pregnancy odds by opening a pawn's social tab and choosing to try for pregnancy (x4 chance) or try avoid pregnancy (x0.25 chance).
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The actual chance that a pair of pawns will do Lovin' each night varies, but it requires them to share the same bed and sleep at the same time. Their chance of Lovin' varies by age, as seen in [[Social#Lovin.27|this chart]]. The [[Genes#Low_libido|low libido]] and [[Genes#High_libido|high libido]] genes will also alter this. There have been reports that colonist mood and opinions of each other also influence the chance of doing Lovin'.
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===Surrogacy===
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A female pawn may be implanted with a fertilized embryo, giving the pawn a change to become pregnant. The chance of success depends on the surrogate's own Fertility. Even if they did not supply the ovum, they will be considered the birth mother.
  
 
==Fertility==
 
==Fertility==
A pawn's chance of getting impregnated can be seen by checking their fertility stat. This stat is affected by a variety of factors, such as age and genes. For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; women's fertility increases until it reaches 100% through ages 20-28, then drops steadily from 100% to 0% at age 50, while men's fertility increases until it reaches 100% through ages 18-50, then starts dropping before reaching 0% at age 90.
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A pawn's chance of getting impregnated can be seen by checking their Fertility stat. This stat is affected by a variety of factors, such as age and genes. For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; women's fertility increases until it reaches 100% through ages 20-28, then drops steadily from 100% to 0% at age 50, while men's fertility increases until it reaches 100% through ages 18-50, then starts dropping before reaching 0% at age 90.
  
 
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==Pregnancy==
 
===Natural===
 
Pawns have a chance to get pregnant when they initiate Lovin'. Along with Fertility, you can further increase pregnancy odds by opening a pawn's social tab and choosing to try for pregnancy (x4 chance) or try avoid pregnancy (x0.25 chance).
 
 
The actual chance that a pair of pawns will do Lovin' each night varies, but it requires them to share the same bed and sleep at the same time. Their chance of Lovin' varies by age, as seen in [[Social#Lovin.27|this chart]]. The [[Genes#Low_libido|low libido]] and [[Genes#High_libido|high libido]] genes will also alter this. There have been reports that colonist mood and opinions of each other also influence the chance of doing Lovin'.
 
 
===Surrogacy===
 
A female pawn may be implanted with a fertilized embryo, giving the pawn a change to become pregnant. The chance of success depends on the surrogate's own Fertility. Even if they did not supply the ovum, they will be considered the birth mother.
 
 
==Process==
 
Pregnancy lasts for 18 days, broken into three 6 day trimesters. The pregnant pawn will gain penalties {{Check Tag|Specifics?}} to movement, manipulation, and hunger rate, increasing each trimester.  They also occasionally gain mood buffs or debuffs due to hormonal induced mood swings.
 
  
 
==Contraceptives==
 
==Contraceptives==
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=== Tubal Ligation ===
 
=== Tubal Ligation ===
 
This permanently stops a female from being able to reproduce. "Perform tubal ligation" is a medical operation requiring 1 medicine.
 
This permanently stops a female from being able to reproduce. "Perform tubal ligation" is a medical operation requiring 1 medicine.
 +
 +
==Process==
 +
Pregnancy lasts for 18 days, broken into three 6 day trimesters. The pregnant pawn will gain penalties {{Check Tag|Specifics?}} to movement, manipulation, and hunger rate, increasing each trimester.  They also occasionally gain mood buffs or debuffs due to hormonal induced mood swings.
 +
 +
===Birth===
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The player will receive two notifications before birth: one at the third trimester, and another when the mother enters labor. Once labor begins, the birthing procedure can be initiated by clicking on the mother, and selecting the "Begin birth" option. This allows the player to select participants and a Doctor, much like [[Ideology]]'s rituals. Presence of loved ones and a skilled doctor increase chance of a healthy birth. They will gather at a [[bed]] or equivilent.
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The progress of labor can be tracked in the mother's health tab. Each successive stage of labor results in an increasing amount of pain, quickly incapacitating the pawn. Once birth is complete, the baby will appear on an adjacent tile, and the mother will be incapacitated by exhaustion for up to a full day. At this point, a pawn with the Childcare work enabled can be instructed to either move the baby to a safe space, or to deliver it to the mother for breastfeeding.
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===Outcomes===
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The baby can be born healthy, sickly, or die during birth. There is also a chance that the mother can die during childbirth. This is impacted by the quality of the room, the cleanliness, the quality of the bed, the quality of the doctor and if loved ones are around. The baby's first and last names can be changed within 1 game-day of birth, though nickname can always be changed.
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If the baby is born sick, they are affected by Grave [[infant illness]], which often starts off as Major. If left untreated before 10 days is up, the baby dies, but if it lives through 10 days after birth, the illness will no longer affect the baby.
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Pawns that successfully give birth (regardless if healthy or sick) then lactate and can feed their child milk. After 10 days of not breastfeeding a child, they cease to lactate.
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==Growth Vats==
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[[Growth vat]]s allowi an embryo to be born in 9 days, half the time of a natural pregnancy. Active vats must be given a constant supply of nutrition{{Check Tag|How much?}} and power to ensure survival of the fetus.

Revision as of 09:59, 3 November 2022

(For animal pregnancy) ALTNAMES: Reproduction, Human reproduction, Pregnancy

Reproduction is the means for humans to create children, alongside all other living beings.

Pregnancy Methods

Natural

Pawns have a chance to get pregnant when they initiate Lovin'. Fertility is the primary stat for increasing prenancy chances. You can further increase pregnancy odds by opening a pawn's social tab and choosing to try for pregnancy (x4 chance) or try avoid pregnancy (x0.25 chance).

The actual chance that a pair of pawns will do Lovin' each night varies, but it requires them to share the same bed and sleep at the same time. Their chance of Lovin' varies by age, as seen in this chart. The low libido and high libido genes will also alter this. There have been reports that colonist mood and opinions of each other also influence the chance of doing Lovin'.

Surrogacy

A female pawn may be implanted with a fertilized embryo, giving the pawn a change to become pregnant. The chance of success depends on the surrogate's own Fertility. Even if they did not supply the ovum, they will be considered the birth mother.

Fertility

A pawn's chance of getting impregnated can be seen by checking their Fertility stat. This stat is affected by a variety of factors, such as age and genes. For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; women's fertility increases until it reaches 100% through ages 20-28, then drops steadily from 100% to 0% at age 50, while men's fertility increases until it reaches 100% through ages 18-50, then starts dropping before reaching 0% at age 90.

Female Fertility
Male Fertility

Contraceptives

In addition to not giving pawns a double bed or using their social tab to prevent pregnancy, the Fertillity Procedures research gives access to multiple ways

IUD

You can stop a woman from becoming pregnant with the "Implant IUD" operation, which stops pregnancies in the first trimester. One can be placed indefinitely, with the operation requiring 1 medicine. You can later remove it through the "Remove IUD" medical operation, using a qualified doctor and 1 medicine. Women may embark with IUDs already implanted. If it is botched, the patient will become permanently sterile.

Vasectomy

The health operation "Perform vasectomy" can be done on any adult male, analagous to the IUD. It requires 1 medicine, performed like a surgery. The vasectomy can be undone later through the "Reverse vasectomy" operation, also requiring 1 medicine. If it is botched, the patient will become permanently sterile.

Tubal Ligation

This permanently stops a female from being able to reproduce. "Perform tubal ligation" is a medical operation requiring 1 medicine.

Process

Pregnancy lasts for 18 days, broken into three 6 day trimesters. The pregnant pawn will gain penalties [Specifics?] to movement, manipulation, and hunger rate, increasing each trimester. They also occasionally gain mood buffs or debuffs due to hormonal induced mood swings.

Birth

The player will receive two notifications before birth: one at the third trimester, and another when the mother enters labor. Once labor begins, the birthing procedure can be initiated by clicking on the mother, and selecting the "Begin birth" option. This allows the player to select participants and a Doctor, much like Ideology's rituals. Presence of loved ones and a skilled doctor increase chance of a healthy birth. They will gather at a bed or equivilent.

The progress of labor can be tracked in the mother's health tab. Each successive stage of labor results in an increasing amount of pain, quickly incapacitating the pawn. Once birth is complete, the baby will appear on an adjacent tile, and the mother will be incapacitated by exhaustion for up to a full day. At this point, a pawn with the Childcare work enabled can be instructed to either move the baby to a safe space, or to deliver it to the mother for breastfeeding.

Outcomes

The baby can be born healthy, sickly, or die during birth. There is also a chance that the mother can die during childbirth. This is impacted by the quality of the room, the cleanliness, the quality of the bed, the quality of the doctor and if loved ones are around. The baby's first and last names can be changed within 1 game-day of birth, though nickname can always be changed.

If the baby is born sick, they are affected by Grave infant illness, which often starts off as Major. If left untreated before 10 days is up, the baby dies, but if it lives through 10 days after birth, the illness will no longer affect the baby.

Pawns that successfully give birth (regardless if healthy or sick) then lactate and can feed their child milk. After 10 days of not breastfeeding a child, they cease to lactate.

Growth Vats

Growth vats allowi an embryo to be born in 9 days, half the time of a natural pregnancy. Active vats must be given a constant supply of nutrition[How much?] and power to ensure survival of the fetus.