Difference between revisions of "User:Harakoni/RangedQuality"

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{{#vardefine:damage|    {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}}
 
{{#vardefine:damage|    {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}}
 
{{#vardefine:range|    {{formatnum:{{Q|{{#var:name}}|Range}}|R}}}}
 
{{#vardefine:range|    {{formatnum:{{Q|{{#var:name}}|Range}}|R}}}}
{{#vardefine:avgDPS |  {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}}
 
 
{{#vardefine:avgAP|    {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}}
 
{{#vardefine:avgAP|    {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}}
 
{{#vardefine:accTouch|  {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}}
 
{{#vardefine:accTouch|  {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}}
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{{#vardefine:accLong|  {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}}
 
{{#vardefine:accLong|  {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}}
 
{{#vardefine:value|    {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
 
{{#vardefine:value|    {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
 +
{{#vardefine:avgDPS |  {{#ifeq: {{{2|}}}|Aiming Time|
 +
  {{#vardefine:burstTime| {{#if:{{Q|{{#var:name}}|Burst Ticks|}}|+(({{Q|{{#var:name}}|Burst Count|}}-1)*{{Q|{{#var:name}}|Burst Ticks|}})|0}}  }}
 +
  {{#vardefine:baseTime|  {{#expr: {{Q|{{#var:name}}|Aiming Time Base}}+{{Q|{{#var:name}}|Ranged Cooldown Base}}+{{#var:burstTime}} }} }}
 +
  {{formatnum:{{#expr:{{Q|{{#var:name}}|Maximum DPS}} * ({{#var:baseTime}}/((0.01*{{Q|{{#var:name}}|Aiming Time Base}})+{{Q|{{#var:name}}|Ranged Cooldown Base}}+{{#var:burstTime}}))}}|R}}
 +
|  {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}}}}
 
{{#vardefine:darkBonus| {{#ifeq: {{{2|}}}|Dark Bonus|25|0}}}}
 
{{#vardefine:darkBonus| {{#ifeq: {{{2|}}}|Dark Bonus|25|0}}}}
 
<noinclude>
 
<noinclude>

Revision as of 14:26, 13 September 2022







Quality Name Damage AP Range Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
DPS
(Optimal)
DPS
(Touch)
DPS
(Short)
DPS
(Medium)
DPS
(Long)
Market Value
Charge rifle Awful Charge rifle 13.5 31.5% 25.9 44% 51% 44% 36% 11.92 5.24 6.08 5.24 4.29 505 Silver
Charge rifle Poor Charge rifle 15 35% 25.9 50% 58% 50% 41% 13.24 6.62 7.68 6.62 5.43 380 Silver
Charge rifle Normal Charge rifle 15 35% 25.9 55% 64% 55% 45% 13.24 7.28 8.47 7.28 5.96 380 Silver
Charge rifle Good Charge rifle 15 35% 25.9 61% 70% 61% 50% 13.24 8.08 9.27 8.08 6.62 475 Silver
Charge rifle Excellent Charge rifle 15 35% 25.9 66% 77% 66% 54% 13.24 8.74 10.19 8.74 7.15 710 Silver
Charge rifle Masterwork Charge rifle 18.75 43.75% 25.9 74% 86% 74% 61% 16.55 12.25 14.23 12.25 10.1 1775 Silver
Charge rifle Legendary Charge rifle 22.5 52.5% 25.9 83% 96% 83% 68% 19.86 16.48 19.07 16.48 13.5 4775 Silver