Editing Tribalwear
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− | {{ | + | {{Rewrite|reason=Cleanup}}{{infobox main |
| name = Tribalwear | | name = Tribalwear | ||
− | | image = Tribalwear.png | + | | image = Tribalwear.png|Tribalwear |
− | | description = A | + | | description = "A garment crafted without machines using neolithic tools." |
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
− | |||
| hp = 100 | | hp = 100 | ||
| work to make = 1800 | | work to make = 1800 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 60 | | resource 1 amount = 60 | ||
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| armorbluntfactor = 0.2 | | armorbluntfactor = 0.2 | ||
| armorheatfactor = 0.2 | | armorheatfactor = 0.2 | ||
− | | production facility 1 = Crafting spot | + | | production facility 1= Crafting spot |
− | | production facility 2 = Hand tailor bench | + | | production facility 2= Hand tailor bench |
− | | production facility 3 = Electric tailor bench | + | | production facility 3= Electric tailor bench |
− | | mass base = 0. | + | | mass base = 0.4 |
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| coverage = Torso, Left Leg, Right Leg | | coverage = Torso, Left Leg, Right Leg | ||
| layer = Skin | | layer = Skin | ||
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| thingCategories = Apparel | | thingCategories = Apparel | ||
| tags = Neolithic | | tags = Neolithic | ||
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}} | }} | ||
− | '''Tribalwear''' is the only neolithic | + | '''Tribalwear''' is the only neolithic garment in RimWorld, and covers the torso and legs. It is worn in place of a [[shirt]] and [[pants]] |
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | As a neolithic garment, tribalwear can be constructed at a [[crafting spot]], which has a speed penalty but does not require any research or materials whatsoever, or at a [[Hand tailor bench|hand-operated]] or [[Electric tailor bench|electric tailor bench]]. A piece of tribalwear requires 60 of any [[textile]], and {{ticks|1800}} units of work. |
− | + | Tribalwear can also be stripped from [[downed]] [[Tribes|Tribal]] pawns, which are quite common for most colonies. | |
== Analysis == | == Analysis == | ||
− | Tribalwear | + | Tribalwear removes the 'Naked' thought debuff from colonists of both genders, replacing both a shirt and pants with a single item. |
− | Compared to | + | Compared to a combination of [[pants]] and a [[button-down shirt]], tribalwear is superior in almost every category: |
− | * Tribalwear has identical armor values, but | + | * Tribalwear has identical armor values, but less coverage (tribalwear doesn't cover the arms and neck) |
− | * Tribalwear has better insulation from cold ( | + | * Tribalwear has better insulation from cold (55% vs. 46%) |
− | * Tribalwear has much better insulation from | + | * Tribalwear has much better insulation from heat (55% vs. 18%) |
− | * Tribalwear has | + | * Tribalwear has lower materials and work cost (60 textiles/30 work for tribalwear vs. a total 85 textiles/72 work for the pants + shirt) |
− | + | A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out. | |
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− | + | ===Prisoner Clothing=== | |
+ | Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with [[flak vest]]s). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks. | ||
+ | {{Apparel Material Table}} | ||
− | + | == Version History == | |
+ | *Alpha 7 - -10% workspeed, -10% movespeed penalties added | ||
+ | * ?? - -10% workspeed, -10% movespeed penalties removed | ||
+ | *Beta 19/1.0 - Colonists can now wear armor vests with tribalwear | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |