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− | {{ | + | {{infobox main |
| name = Tribalwear | | name = Tribalwear | ||
− | | image = Tribalwear.png | + | | image = Tribalwear.png|Tribalwear |
− | | description = A | + | | description = "A garment crafted without machines using neolithic tools." |
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
− | |||
| hp = 100 | | hp = 100 | ||
| work to make = 1800 | | work to make = 1800 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 60 | | resource 1 amount = 60 | ||
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| armorbluntfactor = 0.2 | | armorbluntfactor = 0.2 | ||
| armorheatfactor = 0.2 | | armorheatfactor = 0.2 | ||
− | | production facility 1 = Crafting spot | + | | production facility 1= Crafting spot |
− | | production facility 2 = Hand tailor bench | + | | production facility 2= Hand tailor bench |
− | | production facility 3 = Electric tailor bench | + | | production facility 3= Electric tailor bench |
− | | mass base = 0. | + | | mass base = 0.4 |
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| coverage = Torso, Left Leg, Right Leg | | coverage = Torso, Left Leg, Right Leg | ||
| layer = Skin | | layer = Skin | ||
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| thingCategories = Apparel | | thingCategories = Apparel | ||
| tags = Neolithic | | tags = Neolithic | ||
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}} | }} | ||
'''Tribalwear''' is the only neolithic item of [[clothing]] in RimWorld. It [[Apparel layers|covers]] both the torso and legs, meaning it is worn in place of a [[shirt]] and [[pants]]. | '''Tribalwear''' is the only neolithic item of [[clothing]] in RimWorld. It [[Apparel layers|covers]] both the torso and legs, meaning it is worn in place of a [[shirt]] and [[pants]]. | ||
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | As a neolithic garment, tribalwear can be constructed at a [[crafting spot]] (which has a speed penalty but does not require any research or materials whatsoever), a [[Hand tailor bench|hand-operated]] or an [[Electric tailor bench|electric tailor bench]]. A piece of tribalwear requires 60 of any [[textile]], and {{ticks|1800}} units of work. |
− | + | Tribalwear can also be stripped from [[downed]] [[Tribes|Tribal]] pawns, which are quite common for most colonies. | |
== Analysis == | == Analysis == | ||
− | Tribalwear | + | Tribalwear removes the Naked debuff from colonists of both genders, replacing both a shirt and pants with a single item. |
− | Compared to | + | Compared to a combination of [[pants]] and a [[button-down shirt]], tribalwear is superior in every category except protection, and even there, it's close: |
− | * | + | * tribalwear has identical armor values, but less coverage (it doesn't cover the arms and neck) |
− | * | + | * tribalwear has better insulation from cold (55% vs. 46%) |
− | * | + | * tribalwear has much better insulation from heat (55% vs. 18%) |
− | * | + | * tribalwear has both a lower material and work cost (60 [[textiles]]/30 work for tribalwear vs. 85 textiles/72 work for the pants + shirt) |
− | + | A bit of extra neck and arm protection is seen by many players as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. However, colonies in extreme [[biomes]] may prefer the better insulation, especially when first starting out. | |
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− | + | ===Prisoner Clothing=== | |
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− | === Prisoner Clothing === | ||
Tribalwear is ideal for [[prisoners]] and non-combat [[slaves]]{{IdeologyIcon}} since it offers essential bodily coverage, it's cheap, and it offers less protection than other clothing. This ensures that prisoners can be downed more easily in the event of prison breaks or slave rebellions. As prisoners will often only put on the bare minimum clothing to not be considered naked, the increased insulation over other options also helps prevent issues with extreme temperatures that would otherwise require finagling another insulating item on to the prisoner. | Tribalwear is ideal for [[prisoners]] and non-combat [[slaves]]{{IdeologyIcon}} since it offers essential bodily coverage, it's cheap, and it offers less protection than other clothing. This ensures that prisoners can be downed more easily in the event of prison breaks or slave rebellions. As prisoners will often only put on the bare minimum clothing to not be considered naked, the increased insulation over other options also helps prevent issues with extreme temperatures that would otherwise require finagling another insulating item on to the prisoner. | ||
− | You can force prisoners to wear tribalwear by stripping them | + | You can force prisoners to wear tribalwear by stripping them before capturing and then ensuring there's a stockpile of tribalwear in their cell/barracks. This is especially important in the mid-game and beyond, when enemies frequently spawn with high-tier equipment that is both dangerous to allow them to keep, and valuable for colony use, smelting or sale. |
− | + | {{Apparel Material Table}} | |
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− | {{Apparel | ||
== Version history == | == Version history == | ||
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* '''Beta 19/1.0''': colonists can now wear armor vests with tribalwear. | * '''Beta 19/1.0''': colonists can now wear armor vests with tribalwear. | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |