Difference between revisions of "Thoughts/Memory Misc"

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m (correct article name for main)
(Mood has to be split back into Mood and Thoughts anyway. It can stay redirected and the same as the others for now.)
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<!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml -->
 
<!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml -->
<noinclude>{{Verified|1.2.2723}}
+
<noinclude>{{Verified|1.2.2723}}{{Main|Thoughts}}</noinclude>
{{Main|Mood}}</noinclude>
 
 
{| {{STDT| sortable c_12 text-center}}
 
{| {{STDT| sortable c_12 text-center}}
 
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
 
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier

Revision as of 09:31, 21 July 2022

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Ate without table I had to eat a meal off the ground. Can't we get a table around here? -3 1 1 N/A
Disturbed sleep I was disturbed during sleep by people moving around nearby. A private room would solve this. -1 1 3 1
Initial optimism It's a tough situation, but I'm excited to be founding a new settlement. +10 8 1 N/A
Initial hope I'm getting used to this, but it's still an exciting new situation. I hope this works out... +5 8 1 N/A
Slept outside I had to sleep outdoors without any protection from the elements. -4 1 1 N/A
Slept on ground I had to sleep on the ground like an animal. -4 1 1 N/A
Slept in the cold I had to sleep in the cold. We really need some heaters. -4 1 1 N/A
Slept in the heat I had to sleep in unbearable heat. Can't we have air conditioning? -4 1 1 N/A
A prisoner was sold This colony sold a prisoner into slavery. That's a worrying thought.
Nullifying traits: Psychopath
-3 4 5 1
Freed from slaver I have been freed from slavery. I'm so thankful! +15 20 1 N/A
Prisoner released We released a healthy prisoner. It feels good to know we even treat prisoners well.
Nullifying traits: Psychopath
+2 6 5 1
Someone's organ harvested The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice.
Nullifying traits: Psychopath, Bloodlust
-5 8 5 0.75
Colonist's organ harvested Someone took body parts from a colonist. It's horrible, breaking someone down for parts when they have no choice.
Nullifying traits: Psychopath, Bloodlust
-5 7.5 5 0.75
My organ harvested The colony harvested body parts from me! They're breaking me down like an old engine! -30 8 5 1
Was imprisoned The colony had me in jail for a while, like a caged animal. -10 6 1 N/A
Catharsis It felt good to finally unbottle my feelings. +40 3 5 0.75
Nuzzled A cute animal nuzzled me.
(inc. only cat, guinea pig, husky, labrador retriever, monkey, and yorkshire terrier)
Nullifying traits: Psychopath
+4 1 3 0.5
Buried in sarcophagus This colony buried someone in an ornamented sarcophagus. May their soul rest in peace. +4 8 4 0.5
Soaking wet I'm soaking wet. -3 0.1 1 N/A
I butchered humanlike I butchered someone up like an animal.
Nullifying traits: Psychopath, Bloodlust, Cannibal
-6 6 10 0.75
We butchered humanlike We butchered someone up like an animal.
Nullifying traits: Psychopath, Bloodlust, Cannibal
-6 6 1 N/A
Observed corpse I saw a dead body laying on the ground. It was disturbing.
Nullifying traits: Psychopath, Bloodlust, Cannibal
-4 0.5 3 0.5
Observed rotting corpse I saw a rotting corpse laying on the ground. It was disgusting.
Nullifying traits: Bloodlust
-6 0.5 5 0.5
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next.
Nullifying traits: Psychopath, Bloodlust
-5 1 5 1
Witnessed outsider's death I saw someone die. They were alive one moment, and dead the next.
Nullifying traits: Psychopath, Bloodlust
-3 1 1 N/A
Witnessed family member's death I saw a member of my family die. My own flesh and blood...
Nullifying traits: Psychopath, Bloodlust
-6 6 1 N/A
Witnessed death with bloodlust I saw someone die! That was intense!
Applicable traits: Bloodlust
+8 4 5 1
Killed someone I killed someone! What a rush!
Applicable traits: Bloodlust
+12 4 5 1
Defeated faction leader They were leading efforts to destroy us, and I took them down! +10 6 5 1
Defeated mech cluster Blood beats metal, you damn machines! +4 10 5 1
Colonist banished We just banished someone. I hope they'll make it, but I'm worried.
Nullifying traits: Psychopath
-3 6 5 1
Colonist banished to die We banished someone in such a way that there's almost no way they'll survive.
Nullifying traits: Psychopath
-6 6 5 1
Prisoner banished to die We banished a prisoner in such a way that there's almost no way they'll survive.
Nullifying traits: Psychopath
-4 6 5 1
Bonded animal <Name> banished My bonded animal was banished!
Nullifying traits: Psychopath
-6 6 5 1
Colonist abandoned We just left someone behind. I hope they'll make it, but I'm worried.
Nullifying traits: Psychopath
-3 6 5 0.25
Failed to rescue <name> We had a chance to rescue my relative, and failed. I could have helped! -18 30 5 1
Rescued <name> We rescued one of my relatives. Finally, I can breathe a sigh of relief. 18 30 5 1
Rescued I was rescued! I almost thought I was done for back there. I'm so thankful. 18 30 5 1
On duty I have a job to do. +12 15 1 N/A