Difference between revisions of "Textiles"

From RimWorld Wiki
Jump to navigation Jump to search
(Some general fleshing-out for the descriptions. Added description for Hyperweave. ~ Setokaiva)
(→‎Growable Textiles: Added in-game description for Cloth.)
Line 7: Line 7:
 
| name        = Cloth
 
| name        = Cloth
 
| image      = Cloth.png
 
| image      = Cloth.png
| description = ''Game Description Needed''
+
| description = Cloth woven from organic fibers.
 
| information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet flooring (after being researched).
 
| information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet flooring (after being researched).
 
}}
 
}}

Revision as of 01:43, 26 February 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles


Growable Textiles

Cloth b.png

Cloth

Cloth woven from organic fibers.

Devilstrand b.png

Devilstrand

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.

Imported Textiles

Synthread b.png

Synthread

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.

Hyperweave b.png

Hyperweave

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.